Particles

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Shandon Loring
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Particles

Post by Shandon Loring »

Is there something up with Particles?
All, rather most, of our particles are suddenly squares instead of dots, or whatever?
thanks

Example:

// DECLARATION ==============================
string Texture;
integer Interpolate_Scale;
vector Start_Scale;
vector End_Scale;
integer Interpolate_Colour;
vector Start_Colour;
vector End_Colour;
float Start_Alpha;
float End_Alpha;
integer Emissive;
float Age;
float Rate;
integer Count;
float Life;
integer Pattern;
float Radius;
float Begin_Angle;
float End_Angle;
vector Omega;
integer Follow_Source;
integer Follow_Velocity;
integer Wind;
integer Bounce;
float Minimum_Speed;
float Maximum_Speed;
vector Acceleration;
integer Target;
key Target_Key;


// BASIC FUNCTION ==============================

Particle_System ()
{
list Parameters =
[
PSYS_PART_FLAGS,
(
(Emissive * PSYS_PART_EMISSIVE_MASK) |
(Bounce * PSYS_PART_BOUNCE_MASK) |
(Interpolate_Colour * PSYS_PART_INTERP_COLOR_MASK) |
(Interpolate_Scale * PSYS_PART_INTERP_SCALE_MASK) |
(Wind * PSYS_PART_WIND_MASK) |
(Follow_Source * PSYS_PART_FOLLOW_SRC_MASK) |
(Follow_Velocity * PSYS_PART_FOLLOW_VELOCITY_MASK) |
(Target * PSYS_PART_TARGET_POS_MASK)
),
PSYS_PART_START_COLOR, Start_Colour,
PSYS_PART_END_COLOR, End_Colour,
PSYS_PART_START_ALPHA, Start_Alpha,
PSYS_PART_END_ALPHA, End_Alpha,
PSYS_PART_START_SCALE, Start_Scale,
PSYS_PART_END_SCALE, End_Scale,
PSYS_SRC_PATTERN, Pattern,
PSYS_SRC_BURST_PART_COUNT, Count,
PSYS_SRC_BURST_RATE, Rate,
PSYS_PART_MAX_AGE, Age,
PSYS_SRC_ACCEL, Acceleration,
PSYS_SRC_BURST_RADIUS, Radius,
PSYS_SRC_BURST_SPEED_MIN, Minimum_Speed,
PSYS_SRC_BURST_SPEED_MAX, Maximum_Speed,
PSYS_SRC_TARGET_KEY, Target_Key,
PSYS_SRC_ANGLE_BEGIN, Begin_Angle,
PSYS_SRC_ANGLE_END, End_Angle,
PSYS_SRC_OMEGA, Omega,
PSYS_SRC_MAX_AGE, Life,
PSYS_SRC_TEXTURE, Texture
];
llParticleSystem (Parameters);
}

// YOUR PARTICLES FUNCTION ==============================

MyParticle (){
Interpolate_Scale = FALSE;
Start_Scale = <0.04,0.04, 0>;
End_Scale = <0.04,0.04, 0>;
Interpolate_Colour = FALSE;
Start_Colour = < .6, .4, .9 >;
End_Colour = < 1, 1, 0 >;
Start_Alpha = 1;
End_Alpha =1;
Emissive = TRUE;
Age = 60;
Rate = 5;
Count = 50;
Life = 0;
Pattern = PSYS_SRC_PATTERN_EXPLODE;
Radius = 0;
Begin_Angle = 0;
End_Angle = 3.14159;
Omega = < 0, 0, 0 >;
Follow_Source = FALSE;
Follow_Velocity = FALSE;
Wind = FALSE;
Bounce = TRUE;
Minimum_Speed = .1;
Maximum_Speed = .1;
Acceleration = < 0, 0, 0 >;
Target = FALSE;
Target_Key = NULL_KEY;

Particle_System ();
}

// SCRIPT BODY ==============================

default
{

state_entry ()
{
MyParticle ();
}

touch_start (integer i){
llParticleSystem ([]); // Stop the particles
}

}
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Marstol Nitely
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Re: Particles

Post by Marstol Nitely »

My particle scripts seem to be missing their textures as well. Just flat, white boxes. No textures. Cleared latest Firestorm cache, no go. Uninstalled Firestorm and user files, still no go. Tried Singularity no textures on any particle scripts.

Edited to add: Same scripts were working fine three days ago, so I'm wondering if it might have something to do with the latest update?
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Re: Particles

Post by Shandon Loring »

oh thank you Marstol!!!
i'm not saying i'm NOT crazy, but at least my sanity is still here on this one.
:-)

a few of mine are okay, mostly not. and is affecting particles in purchased scripted items that i didnt make, and on diiferent regions.

ah well.. the wizards will fix it i'm sure.

thanks all!
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Handy Low
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All particle systems broken

Post by Handy Low »

It seems that since yesterday's update, nearly all particle systems have their textures replaced with a white rectangle.

The only exception seems to be generators that have been running continuously since prior to the update, which look fine until the particle generation is switched off and on again, at which time they show white rectangles.

I've tested this with different avatars and different scripts, and it seems to be completely consistent.
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Re: Particles

Post by Handy Low »

I hadn't seen this thread when I posted in the Feedback forum.

It seems to me that the only particle systems that are still working are those that have been running uninterrupted since before the update.
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Re: Particles

Post by Ozwell Wayfarer »

Handy Low wrote:I hadn't seen this thread when I posted in the Feedback forum.

It seems to me that the only particle systems that are still working are those that have been running uninterrupted since before the update.
I just tested this and surely enough, I turned one of my smoke particles off and on again and got a flurry of white squares. From what I can tell, it does still seem to be showing the texture a little underneath the white glare.
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Shandon Loring
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Re: Particles

Post by Shandon Loring »

oops.. sorry Handy, perhaps I picked the wrong forum to start the thread..
on the upside, i see the "wizards", both boss man and the evil overlord, browing this forum now, so i will sleep well knowing the masters have it all well in hand. :shock:
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Re: Particles

Post by Handy Low »

Shandon Loring wrote:oops.. sorry Handy, perhaps I picked the wrong forum to start the thread..
I don't know - I'm not so sure which to use myself!

EDIT: In fact, now I look, I posted in the "Other Support" forum.
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Re: Particles

Post by Ilan Tochner »

Hi Shandon,

In your example, where did you initialize the value of Texture?
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Re: Particles

Post by Graham Mills »

I'm seeing it too in a recent copy of Firestorm and without a texture being specified.
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