Alphas being turned off by system...
- Mike Lorrey
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Alphas being turned off by system...
I have a building with a couple glass walls, mesh, using an alpha diffuse texture and specular. I have repeatedly come here and found the alpha turned to ALPHA_MODE_NONE without my knowledge or consent. Is this part of your automatic lag detection program? This is pretty invasive to drastically change the appearance of a building without the owners permission.
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- Ilan Tochner
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Re: Alphas being turned off by system...
Hi Mike,
The only object property our automatic optimization system changes is the Phantom property for non-Phantom objects that have overly complex collision meshs that create physics engine lag.
Are the objects this happens to in a linked set? If so, does this still happen to them when they aren't linked? OpenSim discards some object properties of objects that aren't the root object in a linked set (on region restart). That's why, for example, the None property value was created to enable objects in linked sets to behave like Phantom.
The only object property our automatic optimization system changes is the Phantom property for non-Phantom objects that have overly complex collision meshs that create physics engine lag.
Are the objects this happens to in a linked set? If so, does this still happen to them when they aren't linked? OpenSim discards some object properties of objects that aren't the root object in a linked set (on region restart). That's why, for example, the None property value was created to enable objects in linked sets to behave like Phantom.
- Mike Lorrey
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Re: Alphas being turned off by system...
This building is 6 prims, including company logos, signs, etc, the main building is just a single prim mesh of only 1196 vertexes, so, its very efficient. This is the mesh that the glass is part of. The building is the root link.Ilan Tochner wrote:Hi Mike,
The only object property our automatic optimization system changes is the Phantom property for non-Phantom objects that have overly complex collision meshs that create physics engine lag.
Are the objects this happens to in a linked set? If so, does this still happen to them when they aren't linked? OpenSim discards some object properties of objects that aren't the root object in a linked set (on region restart). That's why, for example, the None property value was created to enable objects in linked sets to behave like Phantom.
- Ilan Tochner
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Re: Alphas being turned off by system...
Please clone the object inworld and for that clone unlink all the prims, set the alpha for each object separately and restart the world. Were the values retained for the unlinked objects but were removed for the linked ones?
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- Mike Lorrey
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Re: Alphas being turned off by system...
I have delinked the linkset, and copied the building so there are now four copies facing each other at 1000 meters altitude in Naboo. I will link one set together this afternoon when I get back inworld.Ilan Tochner wrote:Please clone the object inworld and for that clone unlink all the prims, set the alpha for each object separately and restart the world. Were the values retained for the unlinked objects but were removed for the linked ones?