Creator and Owner info "Loading..." on localhost?

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Lunk Portal
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Creator and Owner info "Loading..." on localhost?

Post by Lunk Portal »

Greetings everyone.

I am currently building my 4-region sim on my localhost before uploading the oar to Kitely, and it started doing something strange...the "creator" and "owner" sections of the prims just say loading... and never load?

They were there earlier today, but now just "loading..."

Any clue to the problem or if my regions are going to be corrupt?

Everything seems to be running just fine, I saved the oar and loaded it into a different region and it worked, all the owner and creator sections were filled out again, but a while later they too perpetually say loading...

Does anyone have any experience with this?
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Re: Creator and Owner info "Loading..." on localhost?

Post by Lunk Portal »

OK, this is the cause and fix, or just a coincidence...

Supposed cause
I started my build on the localhost with plans on uploading the finished regions (4 of them)
I then found out that Kitely uses varregion 512x512 instead of 4 individual regions
I saved the OARs from my 4-regions on my localhost, created a varregion 512x512 then loaded the OARs to their perspective locations
I did not delete the old 4 regions (mostly out of laziness)

A few days ago I wanted to make some room on my PC and moved OpenSim 9.2 onto an external hard drive
After running it a few times realized I like the faster SSD of my PC and moved OpenSim back onto the PC

A couple of days later I noticed terrible lag. I went from 170+ fps down to 30-40
I clicked on one of my objects I made and found the creator and owner tags under the "general" tab simply said "Loading..." but never loaded.
I wanted a while and it was happening to many of my objects
Out of fear of losing my work, I quickly saved the OAR using the --publish command to strip all the information from the objects in case there was some bad data

I then deleted the old 4 regions as well as the newer varregion using the proper delete-region command

After, I created a new varregion, loaded the OAR and everything went back to normal operation.

Why did this happen? Not sure. Is this the fix? No way of truly knowing.

However, I wanted to put this here, knowing that you can get really desperate for an answer if you think you may lose weeks worth of work on your localhost.
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Re: Creator and Owner info "Loading..." on localhost?

Post by Gusher Castaignede »

Happened all on OpenSim 9.2? .... maybe too early to make the switch..
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Re: Creator and Owner info "Loading..." on localhost?

Post by Lunk Portal »

Gusher Castaignede wrote:
Thu Feb 24, 2022 5:23 pm
Happened all on OpenSim 9.2? .... maybe too early to make the switch..
Yes, and I am noticing something here...a pattern. I build for long periods of time. After a few hours I notice the glitch take place again. But if I shut down the server and start it back up, everything is fine again.

No clue as to why. It may have been something I caused in my data from moving it back and forth, or perhaps a glitch from the numerous OARs and regions I have?

I know that some of the OARs I loaded had errors when loading them.

The only real way to find out would be for me to create a new installation of 9.2 and ONLY load my current varregion I am working on for Kitely and see if the error continues or repeats.

However, that being said, I have been running 9.2 for weeks, and this is the only problem I have had, and it may have been caused by me, so I cannot say.

If I get free time this week I may try starting a new server locally and load just my varregion and see.
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Re: Creator and Owner info "Loading..." on localhost?

Post by Lunk Portal »

OK Boys n Girls...I think I solved this.

I can repeat the error causing missing creator / owner info...because it ALSO makes your scripts "missing from database" when you try to edit them even though they show in the inventory.

This happens EVERY time I teleport.

This is the script I'm using;

Code: Select all

// :CATEGORY:HyperGate
// :NAME:OpenSim WalkthroughTeleporter
// :AUTHOR:John Lester (PathFinder)  
// :KEYWORDS:
// :CREATED:2014-02-09
// :EDITED:2014-02-08 08:13:30
// :ID:1022 
// :NUM:1586
// :REV:1 
// :WORLD:OpenSim
// :DESCRIPTION:
// An instant Hypergrid jump to a different grid simply by walking
// :CODE:
// This is the script I use in my WarpGates. It's a Hypergrid script I got on Pathlandia and I use it everywhere. 
// For more info see http://becunningandfulloftricks.com/2010/10/29/the-metaphor-of-portals
// anti-loop code added by Jag Nishi/The Ham

string  GridName     = "To Travel down to Tatooine";
string  SimAddress   = ""; // use region name for inworld locations
string  LastVerified = "";
string  Message      = "";
string  BoilerPlate  = "\nEnter the YT-2400 Transport";
vector  LandingPoint = <156.0, 298.0, 45.0>;
vector  TextColor    = <1,1,0>;
vector  LookAt       = <1.0,1.0,0.0>;

key     AgentToTransfer;
list    LastFewAgents;

string  CONTROLLER_ID       = "A";
integer AUTO_START          = TRUE;
list    particle_parameters = [];
list    target_parameters   = [];

StartEffects()
{
    particle_parameters = [
        PSYS_SRC_TEXTURE,          llGetInventoryName(INVENTORY_TEXTURE, 0), 
        PSYS_PART_START_SCALE,     <0.10,0.10, FALSE>,
        PSYS_PART_END_SCALE,       <1.00,1.00, FALSE>, 
        PSYS_PART_START_COLOR,     <1,1,1>,
        PSYS_PART_END_COLOR,       <1,1,1>, 
        PSYS_PART_START_ALPHA,     (float)1.0,
        PSYS_PART_END_ALPHA,       (float)0.0,     
        PSYS_SRC_BURST_PART_COUNT, 500, 
        PSYS_SRC_BURST_RATE,       (float)0.01,   
        PSYS_PART_MAX_AGE,         (float)1.0, 
        PSYS_SRC_MAX_AGE,          (float)0.6,  
        PSYS_SRC_PATTERN,          2,
        PSYS_SRC_ACCEL,            <0.0,0.0,-3.0>,  
        PSYS_SRC_BURST_SPEED_MIN,  (float)1.2,
        PSYS_SRC_BURST_SPEED_MAX,  (float)5.01, 
        PSYS_SRC_ANGLE_BEGIN,      (float)0.25*PI,
        PSYS_SRC_ANGLE_END,        (float)0.00*PI,  
        PSYS_SRC_OMEGA,            <0,0,0>,       
        PSYS_PART_FLAGS, ( 0
                            | PSYS_PART_INTERP_COLOR_MASK   
                            | PSYS_PART_INTERP_SCALE_MASK   
                            | PSYS_PART_EMISSIVE_MASK   
                            | PSYS_PART_FOLLOW_VELOCITY_MASK
                            | PSYS_PART_WIND_MASK            
                         )                   
    ];
        
    if ( AUTO_START ) llParticleSystem( particle_parameters );
}

PerformTeleport( key WhomToTeleport )
{
    integer CurrentTime = llGetUnixTime();
    integer AgentIndex = llListFindList( LastFewAgents, [ WhomToTeleport ] );
    if (AgentIndex != -1)
    {
        integer PreviousTime = llList2Integer ( LastFewAgents, AgentIndex+1 );
        if (PreviousTime >= (CurrentTime -5)) return;
        LastFewAgents = llDeleteSubList( LastFewAgents, AgentIndex, AgentIndex+1);
    }
    LastFewAgents += [ WhomToTeleport, CurrentTime ];
    osTeleportAgent( WhomToTeleport, SimAddress, LandingPoint, LookAt );
}

default
{   
    on_rez(integer start_param)
    {
        llResetScript(); 
    }
    
    state_entry()
    {
        llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES, 0, 0, 0, 0, .05);
        llSetText(GridName + SimAddress + BoilerPlate + LastVerified + Message, TextColor, 1); 
        llLoopSound("hum", 1.0);
    }
    
    collision_start(integer num_detected)
    {
        StartEffects();
        llPlaySound("transport", 1.0);
        if(llDetectedKey(0) != AgentToTransfer)
        {
            AgentToTransfer=llDetectedKey(0);
            PerformTeleport( llDetectedKey(0));
        }
        else
        {
            llSetTimerEvent(1);
        }
    }
    
    timer()
    {
        AgentToTransfer="";
        llSetTimerEvent(0);
        llLoopSound("hum", 1.0);
    }
    
    touch_start(integer num_detected)
    {
        // llGiveInventory(llDetectedKey(0),llGetInventoryName(INVENTORY_NOTECARD, 0));
    }
    
    link_message( integer sibling, integer num, string mesg, key target_key )
    {
        if ( mesg != CONTROLLER_ID ) { // this message isn't for me.  Bail out.
            return;
        } else if ( num == 0 ) { // Message says to turn particles OFF:
            llParticleSystem( [ ] );
        } else if ( num == 1 ) { // Message says to turn particles ON:
            llParticleSystem( particle_parameters + target_parameters );
        } else if ( num == 2 ) { // Turn on, and remember and use the key sent us as a target:
            target_parameters = [ PSYS_SRC_TARGET_KEY, target_key ];
            llParticleSystem( particle_parameters + target_parameters );
        } else { // bad instruction number
            // do nothing.
        }            
    }
}

//// "Explosion" PARTICLE TEMPLATE v1 - by Jopsy Pendragon - 4/8/2008
//// You are free to use this script as you please, so long as you include this line:
//** The original 'free' version of this script came from THE PARTICLE LABORATORY. **//
Many years ago when I was creating in OpenSim it seemed like there was an issue with teleporting long distances. Is that still an issue?

I use these teleports to go about 1000m (1026m or something like that)

Is this the issue?

To recover ALL the creator/owner info as well as the content replaced in the scripts I just log out and back in and everything is back to normal.

I am "guessing" the missing data is because of how fast the avatar is moved from one place to another, but the data never catches up and all the creator/owner info, as well as the content of scripts and notecards, remains "missing from database" until I log out and back in.

Does anyone have a "better" long-distance teleport with particles?

THANKS
These users thanked the author Lunk Portal for the post:
Gusher Castaignede
B. A. Shields (Lunk Portal)
TatooineRP Region
TatooineRP Website
Kitely Market - Lunk's Loot
My Novels and other Projects
https://linktr.ee/bashields
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