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Ghost prims

Posted: Thu Dec 05, 2013 4:31 pm
by Justin Smith
I have two "ghost prims" on my region, Eridani. They are phantoms that one cannot click on to delete or edit them, yet they remain visible. I would like to delete them somehow (maybe I'll download the world and try to edit the database). They are "winter trees" on the balcony of a penthouse apartment...

I was trying to build a "season control panel" that would change the region based on season. It would send a llRegionSay message and prims would respond by becoming visible or invisible depending on the message. I've already implemented "ice" --- a prim that looks like ice and overlies all of the water in my region. In "summer" it becomes an invisible phantom. I would also like to implement "snow drifts" etc.

Another question: is it possible to alter the pattern underlying the Terrain (I know there is a command for this, but it's a high-level one)?

Re: Ghost prims

Posted: Thu Dec 05, 2013 5:13 pm
by Graham Mills

Re: Ghost prims

Posted: Thu Dec 05, 2013 5:44 pm
by Ilan Tochner
Hi Justin, just so you don't miss it, the do-it-yourself solution is described in the post Graham linked to.

Re: Ghost prims

Posted: Thu Dec 05, 2013 6:33 pm
by Justin Smith
Fantastic! Thank you!

Re: Ghost prims

Posted: Thu Dec 05, 2013 8:37 pm
by Justin Smith
Unfortunately, I can't drop scripts into these things either. For all but visual purposes they are nonexistent...

Re: Ghost prims

Posted: Thu Dec 05, 2013 9:01 pm
by Ilan Tochner
Hi Justin,

Have you tried visiting the world using another viewer (or from another computer) to see whether the problem may be due to some caching problem? (clearing cache using the viewer options doesn't actually clear everything)

Re: Ghost prims

Posted: Fri Dec 06, 2013 12:01 am
by Graham Mills
The method given by Isis didn't require scripting. Otherwise, can you return them via Area Search or similar?