KWC 1.3: seating

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Min Tigerpaw
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Re: KWC 1.3: seating

Post by Min Tigerpaw »

Deuce, Dot, Paislee ....very good feedback - thank you! :P

From the suggestions I try to fix the easy ones for this update:
hovering text - integration poseballs at central seat (by making it large but invisible) and
floor cushions -all with one menu operated one static seating

I doubt however that I can fix the "flung off" effect so short notice as it will require change of the scripts, a suitable animation and intense testing. :oops:

The effect of sometimes not geting the menu at the click on the avatar is caused by some offsets that the freebie poses bring along (as the avatar is positioned relative to the large invisible poseball I use for positioning).
It will be changed in a future update for objects with only one menu seating position and (upcoming later in the year) for the objects with menu for multiposing to a click on the object itself and not the poseball - however this approach will not work if more than one menu posing should go into one object.
At this time I'll try to increase the size of the invisible poseball for the current update so that hit-probability is close to 95%

Cheers
Min
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Dot Matrix
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Dot Matrix
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Re: KWC 1.3: seating

Post by Dot Matrix »

I'm testing out the latest version. Min, you have done an excellent job here -- thank you very much. :D

In the cushion area, the sets of cushions now have one static pose and one menu-driven. But to bring variety, Min has placed the menu-driven pose alternately left and right, and put different poses in each. A very nice touch!

In the buffet area, I've confirmed that all the seats are now phantom.

The seats round the tables all have menu-driven seats, set to sit with one left click.

The central structure has static poses, again set to sit with one left click.

The buffet bar has a good variety of standing poses, which you can find by hovering the cursor along the bar until it changes to the "sit" cursor. The one by the fruit bowls might need adjusting a little so that the avatar does not become embedded in the counter. That's the only "issue" I've found, and a minor one.

All in all, a lot of thought and work has gone into this. Bravo!
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