
I just thought of something. When the new user first creates their account, where is their "Home position" set to? If their home was set to the welcome center until they created their first world, that might help things too.
Regarding the long-time-to-load issue, and I'm not intending to derail, but I'm wondering if there's some sort of server-side particle effect that could be done, sort of like the light show that Star Trek transporters have.Allen Partridge wrote:Re Sarge's question. I'd recommend establishing parameters.
For example, we already know that we prefer not to link to worlds that take too long to load. So could rapid loading be one criteria?
--Allen
Danko Whitfield wrote: If it has to be system wide, I don't think that's the way to go. Too bad it has to be that way but I do understand. When I am in one world and TP to another, I actually enjoy the moment or two it takes for the system to TP me. I can stop for a moment, take a breath, stretch. I sometimes will cam around the world I am leaving one more time. I think it's a very pleasant experience. I would not want to see that changed.
"A few dozen worlds" is going to involve quite a bit of work, and we've only a couple of weeks to get all this done.Ilan Tochner wrote:There are various beautiful worlds on Kitely..., there are worlds that belong to interesting groups..., and there are worlds that people may find useful...
...Our goal should be to showcase the worlds that would help convert someone ... to an active user. Worlds that offer free access should probably be given more weight...
We need to have good billboards for all the worlds we include... a template that includes an inworld image (no text overlayed on it), the world's name, maybe a 2-line description and possibly a "Touch to Enter" button...
...having a measurement of how long worlds take to start up can help us decide where those worlds will be shown (average of 3 startups on different times/days should be a good approximation). We can have some indicator on the billboards of worlds that take longer to start that the teleport time may be longer (some standard graphical overlay convention or a different "Touch to Enter" button).
... for the first phase we're just going to have to choose a few dozen worlds... The worlds we choose are more likely to be ones that have unique content...