Dropbox for toggling export on self created contents
Posted: Sun Mar 01, 2015 6:40 am
Hello,
The marketplace 'export' feature is a well known feature. In world however, there is no way to make use of this feature as creator. I have the following suggestion which shouldn't be too hard to implement.
An inworld converter object, with a kitely written script that interfaces with kitely's propietary backend to flip the export flag to 'on' on any self created objects we drop into it.
These converters would only be handed out to Kitely account holders or there could be a conversion corner @ the kitely merchant sandbox or another public Kitely-managed/owned sim.
What is my rationale for this? Well, as you know you can't sell or give away objects that folks can wear on their hypergrid travels or take home to their homegrid without the object being copy+trans. This is often not desired by us creators. Sometimes we use builder supplies that don't allow both copy+trans. Some don't want their scripts to be open. Each have their own reasons for not putting their stuff fullperm. As such our only option is to put them out on marketplace in order to enforce export while remaining nocopy and/or notrans.
This discourages having a shop or even land inworld. In fact, it makes me even worry wether the actual virtual world part of Kitely has any significance or future at all since the focus is so much on functionality provided through the marketplace with no inworld counterpart.
Please give this idea some consideration and think of your actual residents. Thanks.
The marketplace 'export' feature is a well known feature. In world however, there is no way to make use of this feature as creator. I have the following suggestion which shouldn't be too hard to implement.
An inworld converter object, with a kitely written script that interfaces with kitely's propietary backend to flip the export flag to 'on' on any self created objects we drop into it.
These converters would only be handed out to Kitely account holders or there could be a conversion corner @ the kitely merchant sandbox or another public Kitely-managed/owned sim.
What is my rationale for this? Well, as you know you can't sell or give away objects that folks can wear on their hypergrid travels or take home to their homegrid without the object being copy+trans. This is often not desired by us creators. Sometimes we use builder supplies that don't allow both copy+trans. Some don't want their scripts to be open. Each have their own reasons for not putting their stuff fullperm. As such our only option is to put them out on marketplace in order to enforce export while remaining nocopy and/or notrans.
This discourages having a shop or even land inworld. In fact, it makes me even worry wether the actual virtual world part of Kitely has any significance or future at all since the focus is so much on functionality provided through the marketplace with no inworld counterpart.
Please give this idea some consideration and think of your actual residents. Thanks.