New Tools for Fixing Slow Scripts
Posted: Wed Aug 05, 2015 3:39 pm
We updated our system today with several new features. First, we vastly improved the ability to find and fix slow scripts; this has a big impact on world performance. We’ll contribute this feature to the OpenSim project soon. Next, we continued to improve support for items that were obtained in other grids. Finally, we added a few features that improve usability.
For details, see: https://www.kitely.com/virtual-world-ne ... w-scripts/
For details, see: https://www.kitely.com/virtual-world-ne ... w-scripts/