Although I decided not to participate in the mock up "contest," I am trying to follow these threads about Kitely promotion and Kitely Market promotion. It appears the brainstormers are discussing several types of ad campaigns at once, and I am getting confused. The banner ads are being discussed here? Graham, are you still talking about banner ads? Does anyone still run profitable flashing banner ads? I gather you are not talking about banner ads.
At one point, and before this became such a fuss, i thought about mocking up a splash screen in flash --- fence boards turning to reveal a new world every time a new user hit the screen. Of course the Kitely logo would fly over the white fence
. In the lower right corner thy user could opt out (SKIP). All users want options.
Some individuals only want to get to the pricing chart. My favorite pricing charts include what "I will get" compared to "what I will get from the other company." I don't need to be WOWed by the chart. I just want the facts with more green check marks.
By the way i decided against the fussy flash fence. I think today's internet smartees want a clean beautiful design (could include a world photo), a good looking trademark or logo and a working link. They prefer CSS in their ads (one font, one or two colors, less flashing lights and beautiful artwork or photography). Kids too. Don't sell them short. I see 98 of them everyday. Successful little coming along costumers and their parents, or as Ilan says converters (or whatever he calls them). They are master "skippers."
Is there a place where the splash ads are being discussed? Will the splash ads be written in HTML5 or Flash? Could the brainstormers please find out the specifics and let the thread watchers like me know?
How about placement? I noticed that Ilan commented on audience. I am very interested to know how "audience" will be considered? No one writes a story without considering their audience.
How about placement? Not the audience sort, but the discussion about the placement of words and graphics? Where is that discussion? I was glad to see that Ilan talked to size after a number of posts that were not directed at dimensions, but I do need to differ with one statement he made in the other thread.
Ilan Tochner wrote:
People are brainstorming after which people will help with the actual graphic design. This is the process we had with the Transfer Station redesign. Which turned out great (thank you Dot, Ada, Dennis and the others who helped
). I suggest you give people more credit, there are very competent design professionals here.
.
This
promotion discussion is not at all like the
transit station discussion. My expectation for the transit station was to have it
say nearly nothing. I know that sounds bad, and I don't mean that the vertex station is not lovely in its own right. it is very nice, but I wanted the station to say very little about my stories, and only a few words about how to get to them. The station discussion mission was accomplished. The promotion discussion is not going so well. I agree with John Steinbeck, an artist doesn't always work best in a group setting. On the other hand a group can define parameters and present them to the artist - and then be pleasantly quiet.
while the work and the revision takes shape (courtesy of the artist).
If I were a "converter" (or whatever you call the ppl who switch over from Sl or free use), I would want to know that I could build the most beautiful and immersive world on the web, before I spent my "free" time, the first $5 bucks or invested in the first graphics card I'd ever seen. When I "sell" Kitely to my friends, students and others, I don't limit their expectations for any reason, even for reasons of their time and investment. I always tell them that
it is worth it. Then I sit back and let them take their time to invest. If they are inspired by seeing what can be done, they make the trip in. Even if they don't have the investment money now, they are starting to work on it. Their next computer will include a jam up graphics card and the first place they will stop is Kitely. In the meantime they will experiment with Kitely by using SOAS or Kitely on a borrowed computer.
All this to say, most professional designers would ask a lot of questions, before they provided their work (particularly when they are doing it for the love of world building)
Edit: You are right Graham about the "big projects angle." it is my belief that big projects are one of my favorite Kitely things. I will be working on Nigh Earth forever and i am happy to know that I have "all I can use" minutes.