VarRegions and 10x faster loading of object contents

Provide feedback, criticism or praise about Kitely, or suggest new features
User avatar
Ilan Tochner
Posts: 6518
Joined: Sun Dec 23, 2012 8:44 am
Has thanked: 4969 times
Been thanked: 4469 times
Contact:

Re: VarRegions and 10x faster loading of object contents

Post by Ilan Tochner »

Please try with a different viewer as well Selby and let me know the results.
User avatar
Ilan Tochner
Posts: 6518
Joined: Sun Dec 23, 2012 8:44 am
Has thanked: 4969 times
Been thanked: 4469 times
Contact:

Re: VarRegions and 10x faster loading of object contents

Post by Ilan Tochner »

Hi Selby,

Is it possible you're traveling to a grid that is still not using OpenSim 0.8.2? If so, the different folder type the two OpenSim systems each expect the My Suitecase folder to have may explain the problem you're encountering.
These users thanked the author Ilan Tochner for the post:
Selby Evans
User avatar
Selby Evans
Posts: 620
Joined: Wed Sep 04, 2013 6:00 pm
Has thanked: 1840 times
Been thanked: 822 times

Re: VarRegions and 10x faster loading of object contents

Post by Selby Evans »

Ilan Tochner wrote:Hi Selby,

Is it possible you're traveling to a grid that is still not using OpenSim 0.8.2? If so, the different folder type the two OpenSim systems each expect the My Suitecase folder to have may explain the problem you're encountering.
Possible and likely. My newer computer, using 64 bit Firestorm, still has the suitcase. I will check some grids that I go to often and see if I can find some using 8.2 before I go to them on my newer computer.
Graham Mills
Posts: 1314
Joined: Sun Dec 23, 2012 2:26 pm
Has thanked: 1134 times
Been thanked: 1142 times

Re: VarRegions and 10x faster loading of object contents

Post by Graham Mills »

I had problems under OpenSim 0.9.0 with my OSgrid alt. It couldn't map teleport to Kitely (Teleport failed, internal error) and lost its suitcase. Clearing all caches had no effect. The Kitely avatar was unaffected using the same 64-bit FS although I haven't tried jumping to OSgrid and back.
User avatar
Ilan Tochner
Posts: 6518
Joined: Sun Dec 23, 2012 8:44 am
Has thanked: 4969 times
Been thanked: 4469 times
Contact:

Re: VarRegions and 10x faster loading of object contents

Post by Ilan Tochner »

OpenSim 0.9.0 is still very much under development. I wouldn't be surprised if it has issues with Hypergrid teleporting to grids that are running earlier versions of OpenSim.
User avatar
Selby Evans
Posts: 620
Joined: Wed Sep 04, 2013 6:00 pm
Has thanked: 1840 times
Been thanked: 822 times

Re: VarRegions and 10x faster loading of object contents

Post by Selby Evans »

I installed the 64 bit version of Firestorm on my old computer (where I had problems with the 32 bit version). The Suitcase seems to work ok in the 64 bit version. That could provide an adequate fix for people with 64 bit computers.
Judy Muircastle 2
Posts: 4
Joined: Sat Jun 22, 2013 12:10 am
Has thanked: 0
Been thanked: 10 times

Re: VarRegions and 10x faster loading of object contents

Post by Judy Muircastle 2 »

Selby I had the same problem with Firestorm and I switched to Replex viewer and it work great!
These users thanked the author Judy Muircastle 2 for the post:
Selby Evans
User avatar
Selby Evans
Posts: 620
Joined: Wed Sep 04, 2013 6:00 pm
Has thanked: 1840 times
Been thanked: 822 times

Re: VarRegions and 10x faster loading of object contents

Post by Selby Evans »

Judy Muircastle 2 wrote:Selby I had the same problem with Firestorm and I switched to Replex viewer and it work great!
Thanks, Judy. That information will be useful to some people. I will pass it along.
User avatar
Deuce Halsey
Posts: 322
Joined: Mon Oct 14, 2013 9:30 pm
Has thanked: 391 times
Been thanked: 262 times

Re: VarRegions and 10x faster loading of object contents

Post by Deuce Halsey »

Is there any way to have separate ground texture settings in the regions of a 2x2 or larger VarRegion? When Donnybrook Beach was an Advanced Megaregion I had the southwest region set up with the sand texture, and the other three regions had the basic grass ground texture. Now they are all sand. I'd like to change the other three regions back to grass it that is possible while leaving the SW region as sand.
Deuce Halsey
Just4yucks in Kitely Marketplace
http://www.kitely.com/market?store=2704782
User avatar
Ilan Tochner
Posts: 6518
Joined: Sun Dec 23, 2012 8:44 am
Has thanked: 4969 times
Been thanked: 4469 times
Contact:

Re: VarRegions and 10x faster loading of object contents

Post by Ilan Tochner »

Hi Deuce,

Unfortunetly no, Advanced Megaregions supported that feature but VarRegions only allow a single terrain textures setting (4 elevation-based textures) for the entire world.
Post Reply