Thanks for the quick response, Ilan. I'll just have to find a way around this problem.Ilan Tochner wrote: Unfortunetly no, Advanced Megaregions supported that feature but VarRegions only allow a single terrain textures setting (4 elevation-based textures) for the entire world.
Since there are only parts of the SW region that I absolutely want to be sand, I might be best off setting the world to grass across the board and then laying down some mesh ground cover that looks like sand in the actual beach/boardwalk areas. I'll have to see if I can find some mesh sand somewhere.