VarRegions and 10x faster loading of object contents

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Deuce Halsey
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Re: VarRegions and 10x faster loading of object contents

Post by Deuce Halsey »

Ilan Tochner wrote: Unfortunetly no, Advanced Megaregions supported that feature but VarRegions only allow a single terrain textures setting (4 elevation-based textures) for the entire world.
Thanks for the quick response, Ilan. I'll just have to find a way around this problem.

Since there are only parts of the SW region that I absolutely want to be sand, I might be best off setting the world to grass across the board and then laying down some mesh ground cover that looks like sand in the actual beach/boardwalk areas. I'll have to see if I can find some mesh sand somewhere.
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Dot Matrix
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Re: VarRegions and 10x faster loading of object contents

Post by Dot Matrix »

I agree it's a pain, Deuce, but Kitely had no choice but to change to varregions in order to maintain compatibility with vanilla OpenSim.

Ozwell has made his original basic mesh landform set free to help with this issue. You can pick up a set in the freebies section on https://www.kitely.com/virtual-world/Oz ... d-Showroom, or buy it for 10 KC in Kitely Market: https://www.kitely.com/market/product/2 ... -14-models

It includes a sand texture, but will work with other seamless textures.
Last edited by Dot Matrix on Tue Jan 05, 2016 8:19 pm, edited 1 time in total.
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Ilan Tochner
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Re: VarRegions and 10x faster loading of object contents

Post by Ilan Tochner »

Deuce, if you do that then please make sure to create a simplified collision mesh for that mesh ground replacement.
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Dot Matrix
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Re: VarRegions and 10x faster loading of object contents

Post by Dot Matrix »

Ilan, is your comment a reply to Deuce's post or to mine? ;-)
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Ilan Tochner
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Re: VarRegions and 10x faster loading of object contents

Post by Ilan Tochner »

Sorry Dot, that comment was meant for Deuce. I edited it now to clarify that.
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