MIRRORS!

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Mike Lorrey
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MIRRORS!

Post by Mike Lorrey »

One thing that has been missing from SL and OS that has existed in other VW environments is mirrors. I don't know why, it should be rather trivial for the viewer to treat a mirror as a combination of a second camera view and a rendering screen for that camera view. The mirror camera's orientation should of course respond to the viewers normal camera angle of incidence to the plane of the mirror.
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Constance Peregrine
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Re: MIRRORS!

Post by Constance Peregrine »

Here is a thing that can only be done using core opensim, as Kitely does.

http://ainetutorials.blogspot.com/2015/ ... cript.html
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Mike Lorrey
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Re: MIRRORS!

Post by Mike Lorrey »

Constance Peregrine wrote:Here is a thing that can only be done using core opensim, as Kitely does.

http://ainetutorials.blogspot.com/2015/ ... cript.html
That is an interesting niche workaround, along the lines of using a mirror copy of a whole room upside down underneath a semi-transparent floor to create the versimiltude of a reflective floor. I'm really not sure why mirrors aren't implemented in SL/OS, they've existed in VW since the very first one, Worldz, back in the 90's.
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Gusher Castaignede
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Re: MIRRORS!

Post by Gusher Castaignede »

Here's my mirror effect experiment...
[youtube]https://youtu.be/-knm_SmqdOQ[/youtube]
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Re: MIRRORS!

Post by Shandon Loring »

Inara had an interesting article reflecting on the possibilities...
https://modemworld.me/2018/05/12/projec ... cond-life/
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Re: MIRRORS!

Post by Gusher Castaignede »

I remember that article, Silas Merlin is mentioned in there, buddy from both SL and Sansar, but like me went inactive at Sansar, tried to convince him to come over here, he won't... :lol:
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Re: MIRRORS!

Post by Gusher Castaignede »

More mirror effects, this one has a normalmap to simulate cracked mirror illusion...
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