Hello!
One of my fellows, Haidi White, reported a few days ago that it is flawlessly possible to import .fbx files into Blender and export them to DAE's .... which include then the colors / textures, i.e. no postprocessing inworld needed!
These files she had from itch.io.
She found that many assets intended for use in games and demos are very cheaply licensable and funnily then are themselves licensable under literally ANY LICENSE WHATSOEVER!
Because the asset creators want their names and their products out there - and that won't happen when they limit what game creators can do with these assets.
So, for us content creators, we only need to pay their license - seriously not much given the amount of items and the quality of the items. And being social, it should be fine to refer to whom actually created the items.
And then we can market the items.
I also am unearthing and updating ressources for animations, though I had so far no success testing them so I'll throw them Haidi's way and will wait for her feedback if those items are actually usable.
If yes: 2500+ Animations ahead!
++++ Longform: ++++
Example:
https://styloo.itch.io/dungeon-asset-pack
Styloo, the creator of that pack, gives an extremely open usage license.
However, Haidi mentioned that she checked out the "low Poly Assets" of other creators, and found that many of them can be used "commercially or privately, in games or projects, with no limitation other than not to just republish the package as acquired from itch.io."
These packages are intended for the use in 2D or 3D games, asking for either moderate fees to acquire the license to use them or just ask to be attributed. The latter should pose no problem for anyone able of written communiction, and the prior is nice in that it either explicitely says that the "game or content" can be whatever license one wants, or does not mention anything about what kind of license the "game or content" one uses the assets for may use.
The latter might be problematic for use in OpenSim unless somebody with an inch of legal expertise took a look (but really, take look at what the license with each package or creator says yourselves, some are very open!).
But the prior opens up a treasure trove of content that can be easily imported, has just about the perfect complexity for OpenSim, and can be used easily for us here in OpenSim and Kitely in particular!
Because:
a) Usage as "content" under other licenses is legal
b) NOT distributing the package as acquired off itch.io ... should be really easy to do: Just pack the items by type, by arrangement or whatever else... Actually uploading to OpenSim is already a different package form than what was on Itch.io!
c) Attributing the Creators is not a issue - Add it as comment into the objects and / or add a notecard that refers to them: Bingo!
NomNom!
Vixy