We've updated Kitely to OpenSim 0.9.1.1

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Ilan Tochner
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Re: We've updated Kitely to OpenSim 0.9.1.1

Post by Ilan Tochner »

We updated the system with fixes for the following issues:

1) Some objects uploaded to Kitely Market displayed parsing errors which prevented them from being listed.

2) Some assets displayed a "not enough permissions on asset(s)" error when they were used inworld.

3) Some complex worlds didn't get updated world maps within the allotted 24-hour update time (partial fix). Note that in rare cases complex worlds still don't get new map tiles generated. Fixing this is still on our todo list.

4) Improved world map tile fidelity. World map tiles will now display finer grained details than they did prior to today's update. The new map tiles will be generated within 24 hours of when the world is next visited, so you may need to visit your world and wait until the following day to see its updated world map.

If you reported any one of these issues then please retest them now and let us know your findings. You may need to reimport items into Kitely and/or relist items in Kitely Market to fix issues (1) / (2). When you test, please first try testing without reimporting/relisting and then retest after taking these steps.
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Re: We've updated Kitely to OpenSim 0.9.1.1

Post by Chris Namaste »

that sounds wonnnnderful ilan!
going to try asap as possible & keep u informed,
loads of thx to all peeps who work hard on all :)
its soo appreciated!
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Chris CreationZ url kitely market : https://www.kitely.com/market?store=914 ... &sort=date
Because ultimately we are not the avatars we create. We are not the pictures on the film stock. We are the light that shines through.Jim Carrey
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Re: We've updated Kitely to OpenSim 0.9.1.1

Post by Chris Namaste »

:)
seems t owork perfect!
ive tested on 3locatons, tried colors with pants,
in diffr folders,
and logged 3times
it seems slower (that dont matter AT ALL :) )
superjob !!!!
CLAP !!
thankyou !!
Chris CreationZ url kitely market : https://www.kitely.com/market?store=914 ... &sort=date
Because ultimately we are not the avatars we create. We are not the pictures on the film stock. We are the light that shines through.Jim Carrey
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Ilan Tochner
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Re: We've updated Kitely to OpenSim 0.9.1.1

Post by Ilan Tochner »

Hi Chris,

What seems slower and how slow (in seconds) is it now compared to previously?
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Re: We've updated Kitely to OpenSim 0.9.1.1

Post by Chris Namaste »

thankyou ilan,
will,report u asap i can,and send u all info,u require
(please,its really noooo problem),
loads of thanks :)

ok tested 3 (that i already had uploaded,just to open, between 8 and 15seconds)
ihope this helps :)
how long it took before, estimation 2-3seconds max
(its nooooooooo probl really not)
:)
Chris CreationZ url kitely market : https://www.kitely.com/market?store=914 ... &sort=date
Because ultimately we are not the avatars we create. We are not the pictures on the film stock. We are the light that shines through.Jim Carrey
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Re: We've updated Kitely to OpenSim 0.9.1.1

Post by Chris Namaste »

:)
today,uploaded new textures and all is like before!
quick& perfect!
thankyou all!
:) chris
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Because ultimately we are not the avatars we create. We are not the pictures on the film stock. We are the light that shines through.Jim Carrey
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Re: We've updated Kitely to OpenSim 0.9.1.1

Post by Ilan Tochner »

We rolled out another update today that improves Kitely worlds' performance in order to support large events with many avatars.



Learn more here: https://www.kitely.com/virtual-world-ne ... ge-events/
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