As you'll see in the thread
Welcome Center: Quick update the plans are now to release the Welcome Center in two stages.
For the first stage, to be ready by
early September, the assumed audience is experienced SL and OpenSim users -- so assume they know the basics. The message needs to concentrate on "the value of choosing Kitely over SL or some other OpenSim-based grid".
Looking at
Allen's post above, perhaps the "Everyone" list could be an initial focus:
Allen wrote:Everyone:
- Free region -- "Click here to Create your own Kitely World Right Now"
- Free to explore (for 240 minutes) - "Feel free to explore, you've got some time."
- Community (small but present and engaged.) "Meet others with common interests, what interests you?" <-- with some common options linked to sims and people
- (Marketplace -- once it opens, only a call to action here for vendors)
Allen also posted the following in
Kitely Welcome Area: What does it need to include?:
Allen wrote:We kind of know that the desires of new visitors will fall into three or so groups. One that wants to spiff up the avie first, one that wants to understand the payment options / costs and world creation stuff - and one that likes to explore and discover.
The thought was - why not simply provide an easy mechanism for self-sorting at the landing, but... provide the required info (how to make a world, time based billing etc.) in the mode that suits each group - in the workflow / path of each group.
Eg. you can shop right away, but right within the freebie shopping / dressing areas etc. there are abundant info sources about building your first world etc. They are themed with shopping, so things like 'posters on shop windows' or in a dressing room 'Looking for even more privacy? - you can have your own world' - basically catering the message to the activity.
For info gatherers - it should be efficient, systematic, and built to minimize time and ease access to - basically a universal answer station for all questions - perhaps even a system to help people self-shop a plan based on their expected online usage.
For explorers - the quest option seems appropriate.
I would put an explanation of how the pricing structure works (or how to choose which option is right for you) high on the priority list. It seems everyone is confused by that at first.
However, because time is so short, any information delivery mechanism for this stage needs to be simple to implement and test. A more complex system can be developed for the second stage.
Could we, perhaps, meet up in world and discuss possibilities? The draft KWC is here:
KWC stage 1 -- note the "Work in progress"!