World hacking and coughing
Posted: Sun May 09, 2021 2:31 am
We had the Sendalonde Library Grand Opening today. Things went well until the party. We had about oh... 10 or 12 people there (I didn't count). None were wearing high-level avatars; we were all in basic dress. About half were in simple "pirate garb"-- relatively low AC.
We had two devices going: a sound feed and the standard dance ball. Both were failing on a regular basis. The sound would cut out for lengthy periods. About the same time the dance ball would stop animating... then pick up again several minutes later.
Finally the DJ gave us the direct URL and encouraged us all to switch to browser sound feed (turning off Viewer music feed). We all did so... and immediately the Dance Ball started working perfectly... no glitches after that. The music feed coming across the Net to a separate browser was equally flawless and even better quality sound.
It is evident the system could not handle the sound feed and dance ball both at the same time... and this was a small party. Imagine if we'd had 30 or 40 people attending.
The world: Wellspring. Time: 2pm Saturday May 8.
I'm wondering if it would help to do a behind-the-scenes world performance check and see if there is anything major that might cause an issue. Because for a certainty, the server wasn't up to the task today. What we need to find out is if it's Opensim, or Firestorm, or Wellspring that was the cause of the problem. The problem was definite, consistent and observable by all attending.
Thanks for assist.
We had two devices going: a sound feed and the standard dance ball. Both were failing on a regular basis. The sound would cut out for lengthy periods. About the same time the dance ball would stop animating... then pick up again several minutes later.
Finally the DJ gave us the direct URL and encouraged us all to switch to browser sound feed (turning off Viewer music feed). We all did so... and immediately the Dance Ball started working perfectly... no glitches after that. The music feed coming across the Net to a separate browser was equally flawless and even better quality sound.
It is evident the system could not handle the sound feed and dance ball both at the same time... and this was a small party. Imagine if we'd had 30 or 40 people attending.
The world: Wellspring. Time: 2pm Saturday May 8.
I'm wondering if it would help to do a behind-the-scenes world performance check and see if there is anything major that might cause an issue. Because for a certainty, the server wasn't up to the task today. What we need to find out is if it's Opensim, or Firestorm, or Wellspring that was the cause of the problem. The problem was definite, consistent and observable by all attending.
Thanks for assist.