One thing I didn't think of until now is that C and D aren't necessarily mutually exclusive. We can have a central park area spanning across several islands and still have room for separate dedicated smaller ones if needed.Nathan Adored wrote: ↑Sun Apr 20, 2025 8:33 pmI prefer the 3rd and 4th option in that last post, or a combination of those two. One big island, and some smaller ones, with or without bridges.
I suppose I should reveal my very cunning plan. Does anybody remember this? viewtopic.php?f=26&t=6770Koshari Mahana wrote: ↑Sun Apr 20, 2025 9:46 pmWe can add the islands one by one, it's not necessary to pre-build them all. But if we do, I'm down with helping.
Tess, you don't have to do all of the terraforming and landscaping yourself. I can help with it and I'm sure there are others that can too.
It's a script that allows anybody to sketch up a landscape detail such as a new island with prims, meshes and/or sculpts and then we can embed it onto the system ground. The result will need some cleaning up but it's still much easier than editing the ground externally or making something from scratch with the viewer's horrible terraforming tools. This is why I said it will be easy to add more islands if/when needed.
I think I have to be responsible for the path system though. This is because it's better to add extensions to the existing path mesh than to have it split into multiple meshes.
No, I disagree there. Either we allow for larger monuments for anybody who needs it or we don't allow them at all.Koshari Mahana wrote: ↑Sun Apr 20, 2025 9:46 pmGoing forward, we could restrict the sizes of future memorials if we think it’s necessary.
Pictures for C and D are there already and it seems we can already rule out A and B.Koshari Mahana wrote: ↑Sun Apr 20, 2025 9:46 pmTess, please post these illustrations and this text on the Discord server so people there can vote too.
How about this:
I make an island in a similar style to the one we have but slightly smaller and with a more "bridge friendly" shoreline. I only add a path around the circumference for now and maybe some temporary vegetation. Then we take it from there and see what happens.