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Builder's Guild In-world Group

Posted: Tue May 17, 2016 4:54 pm
by Ozwell Wayfarer
Hello everyone!

We have a group in-world called Builder's Guild. The original owner has not been online since 2012 and I felt the group had a lot of potential that was going to waste.

So I am pleased to announce the group is now under new management from yours truly! :ugeek:

I hope to make the group much more active and useful by hosting regular in-world classes and competitions. I will also be making many of my basic mesh building components available full perm, free and as DAE files.

I also welcome you to give your suggestions here regarding what you would like to see going on.

if you already run classes or have an area of expertise you would like to share with the community, please get involved. I especially need advanced scripters and animators, as these are areas I am not as competent as I would like to be.

So if you are a newcomer and want to learn the ropes or an experienced builder looking to brush up on some gaps in your knowledge, everyone is welcome at The Builder's Guild!!

Re: Builders Guild In-world Group

Posted: Tue May 17, 2016 5:22 pm
by Selby Evans
Great idea! We need that. Is there a corresponding G+ group? If not I hope you will create one to report on the activities of this inworld group. I want to report on those activities and can do that more effectively if there are reports in a G+ group.

Re: Builders Guild In-world Group

Posted: Tue May 17, 2016 5:30 pm
by Selby Evans
I searched for
Builders Guild
in Kitely groups and did not find it.

Re: Builder's Guild In-world Group

Posted: Tue May 17, 2016 5:35 pm
by Ozwell Wayfarer
Sorry Selby, my bad punctuation. Its "Builder's Guild." Note the apostrophe. :) I didn't. lol

I will be making a G+ Group. There will also be an In-world location which i will stock with as many quality, free resources that I can find and to host the competitions and classes.

Re: Builder's Guild In-world Group

Posted: Wed May 18, 2016 7:55 am
by Ozwell Wayfarer
As promised above, I have now made my Mesh Wall Kit and Mesh Roof Kit free of charge! (well, 10KC via Market or Free in-world).


These were previously quite expensive sets, but I give them to you now totally free, gratis, kostenlos!

Combine these sets with my (also free) Mesh Prim Kit, and you could easily start your own prefab housing business with nothing but the contents of these sets and a few extra parts and textures. I will also be providing the DAE files ASAP so you can download the pieces and modify, combine and re-upload to your hearts content. I am currently looking into the most effective way to do that.

One of my main objectives going forward with this project is to not only teach people how to work in external programs like GIMP and Blender and Form-Z, but also how they can develop mesh using a combination of external AND in-world processes.

Re: Builder's Guild In-world Group

Posted: Wed May 18, 2016 11:47 am
by Selby Evans
If you need space for the Builders Guild to build, teach, and put out givers, I can offer at least one sim-sized area on my region: Creative Collaborators
hop:// Collaborators/357/390/30
This area is built, other areas are available.

Re: Builder's Guild In-world Group

Posted: Thu May 19, 2016 10:47 am
by Ozwell Wayfarer
Thank you Selby! I may very well take you up on that.

My main concern though would be making sure people can find it easily. If its a sub section of another region, it might be a bit confusing.

Re: Builder's Guild In-world Group

Posted: Thu May 19, 2016 5:59 pm
by Selby Evans
I think we can handle the finding problem. though it is a 4x4
for in Kitely access, we would use a Firestorm hop like this:
hop:// Collaborators/375/522/24
This is an area you might consider-- it has land and water and access to additional water.
There is a sandbox (sim-sized) nearby and could be more.
For HG arrivals and people who don't use Firestorm, the default arrival point is 128, 128 (southeast corner)
We would put walkin TPs there, as we have done on Cookie II. ... lcome.html
We would also put walkin TPs on Cookie II and perhaps elsewhere.

Re: Builder's Guild In-world Group

Posted: Sun May 22, 2016 2:28 pm
by Louis-Francis De_Beauharnois
This is a very great news Ozwell and congrats on your new role :) I have read your post on importing Mesh and found out ways to improve the way I did mine. I would be pleased to help the group but now sure how so if you have something in mind let me know.

For the scripting part I'm not yet used to animate.... I was more into using NPC instead of prim animated creatures. For general scripting I can help to some point :)

Re: Builder's Guild In-world Group

Posted: Thu May 26, 2016 2:02 pm
by Ghaelen DLareh
This is great to hear, Oz. Looking forward to getting involved.