locate the place you want to map (make it region-size or thereabouts, i.e. not country-region or country-size)
choose Tools|Export To 3D and save the COLLADA/dae file
import to Sketchup (formerly Google, now Trimble -- I used v8; you will get errors -- just ignore them) and export in the same format
upload the file to Kitely (I use Kokua so it's on Build|Upload|Model, making sure that you import textures (under the Upload Options tab)
the mesh should appear in your inventory when upload is complete; you just need to rez it
The mesh will be large by default (that's the point!) and I take no responsibility for it borking your region so please backup your region first or use a temporary new one. The textures are cc-by-sa OpenStreetMap Project. They are low-res (as the example of the Great Orme at Llandudno shows) and I haven't played around with physics etc.
I haven't tried it (it's not available yet) but it looks like the upcoming Wolfram Language supports import and export of 3D file formats (.dxf, .obj that I could find) and may therefore render 3D terrains: http://www.wolfram.com/language/gallery ... ation-map/
Graham Mills wrote:I haven't tried it (it's not available yet) but it looks like the upcoming Wolfram Language supports import and export of 3D file formats (.dxf, .obj that I could find) and may therefore render 3D terrains: http://www.wolfram.com/language/gallery ... ation-map/
Thanks for sharing, good to learn, good luck for your works, cheers
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