Mesh terrain

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Graham Mills
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Mesh terrain

Post by Graham Mills »

To make a low resolution mesh terrain of a real location together with an associated map texture:
  • down load and install Maperitive (PC only) from http://maperitive.net/
  • locate the place you want to map (make it region-size or thereabouts, i.e. not country-region or country-size)
  • choose Tools|Export To 3D and save the COLLADA/dae file
  • import to Sketchup (formerly Google, now Trimble -- I used v8; you will get errors -- just ignore them) and export in the same format
  • upload the file to Kitely (I use Kokua so it's on Build|Upload|Model, making sure that you import textures (under the Upload Options tab)
  • the mesh should appear in your inventory when upload is complete; you just need to rez it
The mesh will be large by default (that's the point!) and I take no responsibility for it borking your region so please backup your region first or use a temporary new one. The textures are cc-by-sa OpenStreetMap Project. They are low-res (as the example of the Great Orme at Llandudno shows) and I haven't played around with physics etc.

Example: http://imm.io/18GHQ
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Graham Mills
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Re: Mesh terrain

Post by Graham Mills »

Just to warn you that there are texture alignment issues.
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Katherine Pryde
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Re: Mesh terrain

Post by Katherine Pryde »

Wow thanks it is great :D
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Dundridge Dreadlow
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Re: Mesh terrain

Post by Dundridge Dreadlow »

I use partial mesh terrain :D

Much easier to sculpt and terraform

Not so easy to texture blend here.
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Graham Mills
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Re: Mesh terrain

Post by Graham Mills »

I haven't tried it (it's not available yet) but it looks like the upcoming Wolfram Language supports import and export of 3D file formats (.dxf, .obj that I could find) and may therefore render 3D terrains: http://www.wolfram.com/language/gallery ... ation-map/
Graham Mills
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Re: Mesh terrain

Post by Graham Mills »

I haven't tried the terrains yet but the basic creation and export of mesh works. No UV maps afaik https://programming.wolframcloud.com/app/
Graham Mills wrote:I haven't tried it (it's not available yet) but it looks like the upcoming Wolfram Language supports import and export of 3D file formats (.dxf, .obj that I could find) and may therefore render 3D terrains: http://www.wolfram.com/language/gallery ... ation-map/
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Carlos Loff
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Re: Mesh terrain

Post by Carlos Loff »

Thanks for sharing, good to learn, good luck for your works, cheers
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