NPCs or Animesh?
Posted: Tue May 10, 2022 11:14 am
I've read a lot of different articles on both the NPC and Animesh, but none of them really covered what I was looking for.
As I developed TatooineRP I was mindful during the entire build to re-use textures, pick and choose which scripts to use and how many as well as create my own mesh for larger objects to keep the prims down, and I even made objects phantom when possible to keep the physics engine load lite.
Out of my allowed prims on a 16 region sim, I am only currently using 6,000.
I want to add a few (depending on the cpu load) NPCs around the town and as shop-keeps, perhaps even scripting them to handle sales and basic conversations.
Some will be basic fodder, maybe a Jawa throwing up behind the cantina, a farmer working on a moisture vaporator, etc.
Do I go with the NPC or animesh? or a mix?
I am still pretty confused about the NPC stuff, animesh seems simpler to me, but I do not want to load down my sim.
thanks for any help you guys may have.
As I developed TatooineRP I was mindful during the entire build to re-use textures, pick and choose which scripts to use and how many as well as create my own mesh for larger objects to keep the prims down, and I even made objects phantom when possible to keep the physics engine load lite.
Out of my allowed prims on a 16 region sim, I am only currently using 6,000.
I want to add a few (depending on the cpu load) NPCs around the town and as shop-keeps, perhaps even scripting them to handle sales and basic conversations.
Some will be basic fodder, maybe a Jawa throwing up behind the cantina, a farmer working on a moisture vaporator, etc.
Do I go with the NPC or animesh? or a mix?
I am still pretty confused about the NPC stuff, animesh seems simpler to me, but I do not want to load down my sim.
thanks for any help you guys may have.