Military game testing happening now :) please join

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Ramesh Ramloll
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Military game testing happening now :) please join

Post by Ramesh Ramloll »

RezMela Mega is open for load testing.
Ramesh
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Ilan Tochner
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Re: Military game testing happening now :) please join

Post by Ilan Tochner »

What physics engine are you using for this Ramesh? (it may be worth testing both to see which works better for your usage scenario).
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Post by Graham Mills »

I'm guessing he used whatever the vehicles were optimized for -- overall v successful as far as i can tell. Only issue (apart from my lousy aim) was world map being slow to update but the minimap was fine.
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Post by Ilan Tochner »

Hi Graham,

World maps are recalculated once per day so I expect his dynamically created worlds will often have outdated maps.
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Post by Ilan Tochner »

Hi Graham,

World maps are recalculated once per day so I expect his dynamically created worlds will often have outdated world maps.
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Post by Graham Mills »

I meant the green dots rather than the map as such.
Ilan Tochner wrote:Hi Graham,

World maps are recalculated once per day so I expect his dynamically created worlds will often have outdated world maps.
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Ramesh Ramloll
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Post by Ramesh Ramloll »

We are currently using ODE. We experienced a few issues with Bullet, and we are still experimenting though. It may well be that Bullet is better, at this time for us, ODE is doing reasonably OK. Investigation continues.
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Post by Ilan Tochner »

Thank you Ramesh, please keep us updated.
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Ramesh Ramloll
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Post by Ramesh Ramloll »

vehicle load test1.jpg
We had lots of fun running a number of vehicles concurrently, big trucks, tanks, helicopters ... at one time we had 7 testers driving with no perceptible lag. We also experimented with a new way of moving vehicles without having to drive them.
Last edited by Ramesh Ramloll on Thu Oct 16, 2014 7:44 pm, edited 2 times in total.
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Re: Military game testing happening now :) please join

Post by Ramesh Ramloll »

game.jpg
We also evaluated our weapon systems that are part of the RezMela library ... that was fun too. We have identified areas where improvements can be made.
Thanks all for participating.
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