Just to flesh it out a little more first up I'll be sharing a demonstration
of the transformation of a simple build from a static entity into a fully
immersive environment through the gradual addition of layers of effects,
sound being an important aspect of that process. Though each layer will be
simple in isolation, each adds a level of increasing complexity that results
in an environment that is, ultimately, experienced and not just seen.
After that we will go to Hinatore, the build I created for the Literacy
Project http://fxualeducation.wordpress.com/201 ... project01/
and look at how these aspects were integrated into this build. If there is
time afterwards I'd be happy to walk you through a random sound generator
script that you can use in your projects.
June Educator Meetup
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June Educator Meetup
This month's meeting on 29th June on Babble will be on the use of sound in builds and is led by Aaron Griffiths. It starts at 2pm PDT/9pm GMT/10pm BST and Aaron provides further info on the session:
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