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Feedback on new orientation center needed

Posted: Mon Jul 01, 2013 12:24 am
by Caitanya Rupa 2
Hi to everyone

I am just now building a training center with orientation path and build school.
The orientation path is still a work in progress and I would love to have feedback if someone can help with that.

Thanks
:)

Re: Feedback on new orientation center needed

Posted: Mon Jul 01, 2013 1:42 am
by Ilan Tochner
Hi Caitanya,

Please add a link to your world's World Page so people will be able to visit it. :-)

Re: Feedback on new orientation center needed

Posted: Mon Jul 01, 2013 5:51 am
by Caitanya Rupa 2
:oops: :shock: :? :lol:

http://www.kitely.com/virtual-world/Cai ... ana-Online

is that what you mean by link?

South West Island is the orientation area.
Central West Island is the build school

work in progress so bring hard hat please :D

Re: Feedback on new orientation center needed

Posted: Mon Jul 01, 2013 5:57 am
by Ilan Tochner
Yes Caitanya, that is the link to your world's World Page :-)

Re: Feedback on new orientation center needed

Posted: Mon Jul 01, 2013 10:04 am
by Constance Peregrine
I just made a quick trip to your regions and it is looking very nice-))

If you want some more foliage [and other things] for free feel welcome to drop by here:

http://www.kitely.com/virtual-world/Min ... ays/Mineys

All should be set to copy.

Pretty set of regions...

Re: Feedback on new orientation center needed

Posted: Mon Jul 01, 2013 11:44 am
by Caitanya Rupa 2
Thank you very much Minethere for the kind words.

If someone could try out the orientation and let us know how that works for them, it would really help.

Re: Feedback on new orientation center needed

Posted: Mon Jul 01, 2013 12:23 pm
by Dundridge Dreadlow
Good: Looks lovely :) Very nicely landscaped, good surroundings.

Not so good: Not easy to navigate on landing, but ok once you leave the ground or eventually find a place with arrows. If you force people to fly/teleport to navigate, a lot of the experience you create is lost. Some of the buildings have textured doors/windows that you can't use as an entrance.

You might want to encourage "non practitioners" to visit as well on the world page. Pages that are very specific can scare new people off.

Overall: Lots of details, Very scenic ! Nice work :)

If you are reading this and have not visited yet, go do so :)

Re: Feedback on new orientation center needed

Posted: Mon Jul 01, 2013 1:59 pm
by Caitanya Rupa 2
Thanks Dundridge for taking the time to look.

the textured doors? Maybe you mean the art exhibit?
Will fix that one if that is what you were talking about.

I guess I need to give a Landmark or SLURL directly to the orientation area so people can go right to it .

The site was originally meant to be a private school.
We opened it to get feedback and see how it is to use.
I can change the description and put all of the specific info on our website :)

Thanks for pointing things out.
We are most grateful.

Re: Feedback on new orientation center needed

Posted: Mon Jul 01, 2013 2:05 pm
by Caitanya Rupa 2
Okay - Slurl to orientation center - do they work in Kitely?

[url]hop://osgrid.kitely.com:8002/Sri%20Isodhyana%20Online/39/52/27[/url]

Not sure about setting a landing point - if i make this an advanced megaregion will that force everyone who tps to the landing point all the time?
That can get real old real fast.

KK answered my own question - yes slurls work here :D

fixed the world page description to be more general.

Re: Feedback on new orientation center needed

Posted: Mon Jul 01, 2013 4:38 pm
by Ilan Tochner
Hi Caitanya,

You can give people a link to your world's World Page. It they press the Enter World button when they aren't already in that world then they'll be teleported to the world's landing point (or to 128/128/128 if none is defined). HOP should also work with viewers that support that protcol.

The following is a quote from of our own internal wiki:

Overview

When a user enters a world, the position he appears in depends on several things:

Whether the world has multiple regions
How the user entered the world: login, teleport (there are several types), or crossing
Whether the parcel has a Landing Point set, and what is the Landing Type
Whether the region has a Telehub
Whether a starting location was defined for the world in Kitely

Starting Region

In multi-region worlds, the starting region can be determined in several ways:

Each world has a default region, which is the starting region if none of the cases below apply
Some types of teleport specify a location, including a region: teleport using map/lure/landmark
In a manual login the user can enter the region name in the viewer

Default Region

Each world has a default region, which is the starting region if nothing overrides it.

Users define the default region by setting a Telehub in it. This is just a convention that we have defined: when a Telehub is set, we set that region as the default region for the world. The user can then delete the Telehub, if he wishes. If he keeps the Telehub then it behaves as usual.
Telehub

A region can have a Telehub. Users who enter the region via login or teleport appear near the telehub. Note that the telehub works only if the estate setting "Allow Direct Teleport" is disabled.

The Telehub affects only the region it's in. The Second Life documentation says that if an estate has just one Telehub then it will affect the entire estate, but this hasn't been implemented in OpenSim. See http://opensimulator.org/wiki/Chat_log_ ... 2012-01-24 for a discussion of this feature.

The telehub won't work if the world is in multi-region mode and the user enters one of the other regions directly (any region that doesn't contain the telehub). That's because we accept the user's desired region (we don't make him enter the default region), and once he's there the telehub doesn't affect him, since telehubs only take effect in their own region. We could fix this by forcing users to enter the default region, but we haven't done so yet.
Landing Point

A parcel can have a Landing Point. Users who enter the parcel via login or teleport appear at the landing point.

To set the Landing Point:

Place the avatar in the location that you want to set as the Landing Point
Right-click the ground and choose "About Land". (If the land isn't visible then you can also access this dialog in other ways. E.g., in the Second Life Viewer, select from the menu: World > Places Profile > About Land.)
Go to the "Options" tab
The Landing Point will be shown in this tab. Click "Set".
Change "Teleport Routing" to "Always" or "Landing Point".

The Landing Point is saved in the OAR.