Page 1 of 2

Builder's Buddy for Opensim

Posted: Thu Sep 18, 2014 1:52 am
by Dadiella Nightwing
I have tested the Builder's Buddy for Opensim and have found it to work well in Kitely.
I have put a free copy in my sim here:

grid.kitely.com:8002:Brayla Sana Gallery (Put this in your map)


Builder's buddy is an open-source repackaging script similar to Rez-Faux and other commercial scripts.
This version has been modified to be compatible with opensim worlds. It is full-perm and free.
My sim is open to hypergridders as well.


The box includes the scripts and detailed instructions.

Have fun and enjoy!

Re: Builder's Buddy for Opensim

Posted: Fri Sep 19, 2014 12:37 pm
by Carlos Loff
We need initiatives like yours, thanks to this great news I will start building fine quality swimming pools to sell cheap and this systems makes it easy to position separate phantom water and springs, cheeeeeers

PS - I hope it is EXPORT, otherwise you should sell it for minimum KCs at the market, assuring the export selection

Re: Builder's Buddy for Opensim

Posted: Fri Sep 19, 2014 6:48 pm
by Dadiella Nightwing
I set it to full perm, so worst case scenario you can recreate the package if you need to (opening up the scripts and copy-pasting them making you the owner).

Re: Builder's Buddy for Opensim

Posted: Wed Oct 08, 2014 5:46 am
by Dot Matrix
I've just tested this out on one of Ami's multi-part castle buildings -- it works beautifully.

Thanks for doing this, Brayla!

Re: Builder's Buddy for Opensim

Posted: Sat Oct 18, 2014 10:19 pm
by Roswenthe Blackwell
I got some houses from Selea Core and discovered that the BB rez boxes only rez correctly on the SW sim. Otherwise they rez in the middle of the region. I found this thread which mentioned that it has issues in megaregions, so I tried it in the anchor sim, and it worked.

Re: Builder's Buddy for Opensim

Posted: Thu Oct 23, 2014 5:44 pm
by Brayla Sana
The version on my sim has the megaregion code changes included. It works when "Advanced Megaregion mode" is off. I know enough LSL to be dangerous, so I am not sure how to make it work with advanced on.

Re: Builder's Buddy for Opensim

Posted: Thu Oct 23, 2014 7:06 pm
by Roswenthe Blackwell
Brayla Sana wrote:The version on my sim has the megaregion code changes included. It works when "Advanced Megaregion mode" is off. I know enough LSL to be dangerous, so I am not sure how to make it work with advanced on.
I've been a little out of it with a cold this week, so I totally didn't register that I could just turn the megaregion setting off to rez them. :lol:

Re: Builder's Buddy for Opensim

Posted: Fri Jun 12, 2015 8:33 am
by Your Teacher
Dadiella Nightwing wrote:I have tested the Builder's Buddy for Opensim and have found it to work well in Kitely.
I have put a free copy in my sim here:

[url]hop://grid.kitely.com:8002/Brayla%20Sana%20Gallery%202%2C2/83/45/23[/url]

Just to stop anyone getting dunked as I was, the scripts are here now. [url]hop://grid.kitely.com:8002/Brayla%20Sana%20Gallery%202,2/90/52/23[/url]

Unfortunately I couldn't find the Builders Buddy script, there is a picture on the wall, but it didn't do anything. However, I found a nice product unpacker.
Thank you Dadiella.

Re: Builder's Buddy for Opensim

Posted: Sun Jun 21, 2015 12:02 pm
by Dadiella Nightwing
It's under the picture in a box. I picked it up to fix the box mesh and forgot to put it back. Oops!!!

Re: Builder's Buddy for Opensim

Posted: Tue Jun 26, 2018 4:52 am
by Michael Timeless
All of the links in this thread now seem to go to non-existent regions. Does anyone have a current link where I could obtain a copy of the megaregion version of builder's buddy?

Thanks
Mike