Is there a way to find and replace identical textures inworld that have different UUIDs?
Looking inside a decompressed OAR file sometimes shows several repeats of the same texture. Eliminating these repeats will help towards optimising the world.
Finding and replacing repeated textures
- Dot Matrix
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- Ilan Tochner
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Re: Finding and replacing repeated textures
Hi Dot,
We would have done so automatically ourselves were it not for the problem that the same assets can have different permissions and different owners. This unification of metadata with the actual data is an OpenSim design choice we'd be happy to see changed. However, that would require consensus with the OpenSim core team as well as making changes to the viewers people use to access that data.
As a side note, our proprietary cloud-based asset system does deduplication of data in our backend so we only store it once and merge that data with the metadata before serving it to people's viewers. In other words, we are forced to create redundancy and create avoidable bandwidth usage just to maintain compatibility with existing viewers.
We would have done so automatically ourselves were it not for the problem that the same assets can have different permissions and different owners. This unification of metadata with the actual data is an OpenSim design choice we'd be happy to see changed. However, that would require consensus with the OpenSim core team as well as making changes to the viewers people use to access that data.
As a side note, our proprietary cloud-based asset system does deduplication of data in our backend so we only store it once and merge that data with the metadata before serving it to people's viewers. In other words, we are forced to create redundancy and create avoidable bandwidth usage just to maintain compatibility with existing viewers.
- Dot Matrix
- Posts: 1626
- Joined: Sun Jul 28, 2013 3:26 am
- Has thanked: 1209 times
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Re: Finding and replacing repeated textures
Does anyone know if this sort of thing can be done inworld, using the tools in the viewer?