Finding and replacing repeated textures

General discussions related to content creation
Post Reply
User avatar
Dot Matrix
Posts: 1625
Joined: Sun Jul 28, 2013 3:26 am
Has thanked: 1208 times
Been thanked: 2324 times

Finding and replacing repeated textures

Post by Dot Matrix »

Is there a way to find and replace identical textures inworld that have different UUIDs?

Looking inside a decompressed OAR file sometimes shows several repeats of the same texture. Eliminating these repeats will help towards optimising the world.
User avatar
Ilan Tochner
Posts: 6503
Joined: Sun Dec 23, 2012 8:44 am
Has thanked: 4942 times
Been thanked: 4454 times
Contact:

Re: Finding and replacing repeated textures

Post by Ilan Tochner »

Hi Dot,

We would have done so automatically ourselves were it not for the problem that the same assets can have different permissions and different owners. This unification of metadata with the actual data is an OpenSim design choice we'd be happy to see changed. However, that would require consensus with the OpenSim core team as well as making changes to the viewers people use to access that data.

As a side note, our proprietary cloud-based asset system does deduplication of data in our backend so we only store it once and merge that data with the metadata before serving it to people's viewers. In other words, we are forced to create redundancy and create avoidable bandwidth usage just to maintain compatibility with existing viewers.
User avatar
Dot Matrix
Posts: 1625
Joined: Sun Jul 28, 2013 3:26 am
Has thanked: 1208 times
Been thanked: 2324 times

Re: Finding and replacing repeated textures

Post by Dot Matrix »

Does anyone know if this sort of thing can be done inworld, using the tools in the viewer?
Post Reply