Non-Phantom Megaprims
Posted: Mon Jun 08, 2020 11:22 pm
Are non-phantom megaprims now prohibited?
They used to be permitted... but now when I change a megaprims Phantom setting to non-phantom (even using a script) it collapses to the normal 256m limits.
This also affected some regions I had previously created, sp. Winterworld, where the sim surround that was non-phantom, has now collapsed making an ugly mess.
I suppose performance could be impacted by non-phantom megaprims? But for our purposed high performance is not really an issue in these limited 'backdrop' type sets.
Just curious...
Thanks
They used to be permitted... but now when I change a megaprims Phantom setting to non-phantom (even using a script) it collapses to the normal 256m limits.
This also affected some regions I had previously created, sp. Winterworld, where the sim surround that was non-phantom, has now collapsed making an ugly mess.
I suppose performance could be impacted by non-phantom megaprims? But for our purposed high performance is not really an issue in these limited 'backdrop' type sets.
Just curious...
Thanks