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UNABLE TO UPLOAD RIGGED MESH INTO KITELY

Posted: Fri Nov 20, 2020 8:25 pm
by Julia Laramie
I’m using Firestorm Viewer for OpenSim (Mac). I’m attempting to upload a rigged mesh item, but the “Include Skin Weight” option is GRAYED OUT. How can I fix this?

I would like to order a region for myself in Kitely, but without these issues resolved, I hesitate to do so.

Thank you for your help.

Julia

Re: UNABLE TO UPLOAD RIGGED MESH INTO KITELY

Posted: Sat Nov 21, 2020 3:10 pm
by Chris Namaste
:)
yes Julia, ive experienced similar things as you write,
also, loads of mesh is not uploadable anymore (it has been a good topic here in forum already - im sorry i lost where)

this started since the new ubode (i hope i write itgood?),
before all worked fine,
i need to upload often in another world, im just so very worried
(thisis not a negative post)
its just sharing :)
kind regards,christa

Re: UNABLE TO UPLOAD RIGGED MESH INTO KITELY

Posted: Sat Nov 21, 2020 3:26 pm
by Dot Matrix
Does it make a difference if you change the physics engine for your world from ubODE to ODE or Bulletsim? You can do this on the Advanced tab of the Manage World dialog box (click the “Manage World” button on your world’s Kitely web page to get to the Manage World dialog box).

Re: UNABLE TO UPLOAD RIGGED MESH INTO KITELY

Posted: Sat Nov 21, 2020 3:47 pm
by Ada Radius
The most common reason "Include skin weight" is greyed out, is: more than 110 vertex groups per mesh Object. I know, the armature has 159 bones. If you need more than 110 vertex group, you'll have to split up the mesh.
Other limitations:
No more than 8 material faces per mesh
No more than 21844 tris per material

Other requirements:
(Blender) Apply scale, rotation, transforms to all objects, as well as the armature, before attempting an export > import
If using custom LOD's, their materials name must match. In Blender, that means sharing materials across the LOD meshes.

Be careful about naming both LOD and materials. There are blogs out there on this, I don't think all my notes are up-to-date. Avoiding spaces and special characters is good practice in any event.

There can be other causes for rigged mesh upload failure and we'll need more information to help you.

Which 3D software are you using? Which version? I can help you with Blender issues if you're using the most recent versions but it's been over a decade since I've used Maya or 3dsMax.

Are you using Avastar? Which version? Or another armature to export? Avastar for Blender 2.8 and after is still in beta, as far as I know. Questions should go to their Discord forum.

I have been, with a great deal of help from Ai Austin, documenting some of this at the RuthAndRoth github Reference repo.
https://github.com/RuthAndRoth/Reference. In the readme files, the Wiki, and in the ods spreadsheet. The armatures are free to append or download.

I'm also co-teaching with Kayaker Magic, at Kayaker's Blender Bytes classes - Wednesdays 10am grid time at the Discovery grid. IM one of us for a landmark. We've had one class on exporting rigged mesh from Blender into opensim grids without Avastar, and can do more if people want them.

Good luck! Keep asking! There are so many ways rigged mesh can bork. Several of us in the Kitely Community can help.

Re: UNABLE TO UPLOAD RIGGED MESH INTO KITELY

Posted: Sat Nov 21, 2020 4:41 pm
by Julia Laramie 3
Is it possible that it's a viewer setting?

Re: UNABLE TO UPLOAD RIGGED MESH INTO KITELY

Posted: Sat Nov 21, 2020 5:46 pm
by Ada Radius
Julia Laramie 3 wrote:
Sat Nov 21, 2020 4:41 pm
Is it possible that it's a viewer setting?
Probably not. Which viewer are you using?