Does pathfinding actually work here?

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Gregg Legendary
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Does pathfinding actually work here?

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Does pathfinding actually work here?
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Ilan Tochner
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Re: Does pathfinding actually work here?

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Second Life uses a non-free physics engine which provides the pathfinding functionality. The non-free nature of the SL physics engine is why OpenSim uses either ODE, BulletSim or UbODE, all of which are free and open source but none of which include pathfinding (or at least they didn't when the OpenSim developers adopted them).
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Re: Does pathfinding actually work here?

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bummer
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