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Does pathfinding actually work here?
Posted: Sat Dec 30, 2023 9:09 pm
by Gregg Legendary
Does pathfinding actually work here?
Re: Does pathfinding actually work here?
Posted: Sat Dec 30, 2023 9:16 pm
by Ilan Tochner
Second Life uses a non-free physics engine which provides the pathfinding functionality. The non-free nature of the SL physics engine is why OpenSim uses either ODE, BulletSim or UbODE, all of which are free and open source but none of which include pathfinding (or at least they didn't when the OpenSim developers adopted them).
Re: Does pathfinding actually work here?
Posted: Sat Dec 30, 2023 9:27 pm
by Gregg Legendary
bummer
Re: Does pathfinding actually work here?
Posted: Mon Jul 08, 2024 1:50 pm
by Brayla Sana
Pathfinding does not work, but Opensim has NPC's. In a lot of ways, for creating things like, well, NPC's or animals, etc. the NPC system is superior to pathfinding IMO.
Re: Does pathfinding actually work here?
Posted: Mon Jul 08, 2024 3:25 pm
by Kimm Starr
Hey Gregg, there is a work around on this topic that drove me bonkers for a long time. We used this script to create the macy's day Thanksgiving parade last year. It worked like a charm.
Check this page out.
https://opensimworld.com/libraryview=32
and here is a video that really helps to explain the scripts well
https://youtu.be/5kQp-cO58YI?si=O7QF8dDOePi5hvcs
Also, If you are looking to make animesh move and bend it to your will. There's a new flippin awesome tool coming to the market soon call the Animaster. You will have total control over what your animesh does, says and even how they interact with other animesh.
Contact me in-world when you come in and I will show you a demonstration, it's gonna blow your mind!!!

Re: Does pathfinding actually work here?
Posted: Mon Jul 08, 2024 5:30 pm
by Cooper Swizzle
Thank you Kimm Starr for mentioning the Animaster. With your assistance we know this is going to be a game changer for Kitely users.

Re: Does pathfinding actually work here?
Posted: Tue Jul 09, 2024 12:38 am
by Brayla Sana
The graphic is interesting, but the link goes to a random page on opensim world. Where is it supposed to go?
Re: Does pathfinding actually work here?
Posted: Tue Jul 09, 2024 11:19 pm
by Kimm Starr
Hiya, the links were for the openSim world script page. There you can find the rollercoaster and parade script which works sort of like pathfinding. The Animaster is not out yet but is in the final stages of being finished and will be ready for the market soon. Sorry for the confusion.
Re: Does pathfinding actually work here?
Posted: Tue Jul 09, 2024 11:55 pm
by Christine Nyn
Brayla Sana wrote: ↑Tue Jul 09, 2024 12:38 am
The graphic is interesting, but the link goes to a random page on opensim world. Where is it supposed to go?
Corrected link:
https://opensimworld.com/library?view=32