Projector lighting

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Jack Spade
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Projector lighting

Post by Jack Spade » Wed Nov 27, 2013 4:25 pm

I make pretty extensive use of projector lighting in my SL builds, and it really pays off with specular materials. So I was surprised to find that the projector options are not present in the Firestorm build tools for OpenSIm. There seems to be a script function, OsSetProjectionParams, but while there's an example at opensimulator.org, it doesn't define what the parameters are or how it's supposed to work. Can anyone point me in the right direction? Is this something you can't do in OpenSim?
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Ilan Tochner
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Re: Projector lighting

Post by Ilan Tochner » Thu Nov 28, 2013 12:17 am

Hi Jack,

Have you checked whether the viewer tools are available in Singularity?
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Jack Spade
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Re: Projector lighting

Post by Jack Spade » Thu Nov 28, 2013 3:37 am

Yep, they are; and now they're showing up in Firestorm, too. Problem is clearly between chair and keyboard. Thanks!
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Ilan Tochner
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Re: Projector lighting

Post by Ilan Tochner » Thu Nov 28, 2013 8:06 am

I usually blame it on keyboard imps :-D
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Handy Low
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Re: Projector lighting

Post by Handy Low » Fri Nov 29, 2013 3:26 pm

Maybe you had "Advanced lighting model" unchecked in Firestorm? It caught me out for a while - if that option's not checked, you don't see the options to change those parameters.
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Re: Projector lighting

Post by Chloe Stardust » Sat Nov 30, 2013 5:24 am

Very interesting,Vielen Dank!
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Re: Projector lighting

Post by namal khan » Thu Oct 09, 2014 7:24 am

Looks like a big step forward to get to creating mesh in a much faster and more efficient way ... I'll definitely give it a look! ty so much for pulling that out Oz ! :P
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