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Projector lighting
Posted: Wed Nov 27, 2013 4:25 pm
by Jack Spade
I make pretty extensive use of projector lighting in my SL builds, and it really pays off with specular materials. So I was surprised to find that the projector options are not present in the Firestorm build tools for OpenSIm. There seems to be a script function, OsSetProjectionParams, but while there's an example
at opensimulator.org, it doesn't define what the parameters are or how it's supposed to work. Can anyone point me in the right direction? Is this something you can't do in OpenSim?
Re: Projector lighting
Posted: Thu Nov 28, 2013 12:17 am
by Ilan Tochner
Hi Jack,
Have you checked whether the viewer tools are available in
Singularity?
Re: Projector lighting
Posted: Thu Nov 28, 2013 3:37 am
by Jack Spade
Yep, they are; and now they're showing up in Firestorm, too. Problem is clearly between chair and keyboard. Thanks!
Re: Projector lighting
Posted: Thu Nov 28, 2013 8:06 am
by Ilan Tochner
I usually blame it on keyboard imps
Re: Projector lighting
Posted: Fri Nov 29, 2013 3:26 pm
by Handy Low
Maybe you had "Advanced lighting model" unchecked in Firestorm? It caught me out for a while - if that option's not checked, you don't see the options to change those parameters.
Re: Projector lighting
Posted: Sat Nov 30, 2013 5:24 am
by Chloe Stardust
Very interesting,Vielen Dank!
Re: Projector lighting
Posted: Thu Oct 09, 2014 7:24 am
by namal khan
Looks like a big step forward to get to creating mesh in a much faster and more efficient way ... I'll definitely give it a look! ty so much for pulling that out Oz !