Building using prims, sculpties and meshes. Texture creation techniques.
User avatar
Tess Juel
Posts: 73
Joined: Sun Sep 11, 2016 4:24 pm
Has thanked: 52 times
Been thanked: 113 times

Re: Physics

Post by Tess Juel »

Gwyddion Oakley wrote:
Mon Feb 08, 2021 4:11 am
Tess Juel, excellent example, thanks, however my model has 9 verts, and yours 16, so technically I win haha.
Vertices don't matter for physics models. It's all about hulls and planes.
Gwyddion Oakley wrote:
Mon Feb 08, 2021 4:11 am
But I get your point about the wall thickness. If you want to be accurate with the physics then two walls are needed. But once your avi bumps into a wall, the camera angle is too close to be able to see if you are in the wall, or against it. And many of the AOs these days have us wandering through mesh or off the edge of cliffs, while we stand on one spot. So I think it is not needed to be that specific.
at least one of the physics engines on opensim uses directional planes so if you don't cover both sides of the wall, it will be possible to walk right through it from one side.
These users thanked the author Tess Juel for the post (total 2):
Snoots DwagonAda Radius
Post Reply