Terrain Editor

Building using prims, sculpties and meshes. Texture creation techniques.
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Ilan Tochner
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Re: Terrain Editor

Post by Ilan Tochner »

FYI, this Kitely blog post covers some transforming-related Kitely features: https://www.kitely.com/virtual-world-ne ... raforming/
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Tess Juel
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Tess Juel
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Re: Terrain Editor

Post by Tess Juel »

Gusher Castaignede wrote:
Tue Jan 10, 2023 12:46 am
...for OPENSIMULATOR and SL the only benefite is RAW terrain file
itself...
The outdated SL 13 channel RAW format is hardly a benefit in itself. Opensim doesn't even use it itself, it uses the common and far superior r32 format, so the height maps have to be converted by the server before they are applied. And the server software supports uploads of a vast number of height map file formats too. I wonder how hard it would be to add support for this to the viewer.
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