Building using prims, sculpties and meshes. Texture creation techniques.
3 posts • Page 1 of 1
I hope this isn't operator error again... it appears that when I apply a normal map texture to a single face, it's being applied to all faces. In this case it was a literal face, causing a mouth to appear in the stomach of my mesh avatar. Kinda shocking. Problem reproduces on a plain cube though.
- Oren Hurvitz
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I will check this.
Seems like the fix that went in last night got it. Thanks!