Normal mapping applying to all faces

Building using prims, sculpties and meshes. Texture creation techniques.
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Jack Spade
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Normal mapping applying to all faces

Post by Jack Spade » Tue Dec 10, 2013 3:24 am

I hope this isn't operator error again... it appears that when I apply a normal map texture to a single face, it's being applied to all faces. In this case it was a literal face, causing a mouth to appear in the stomach of my mesh avatar. Kinda shocking. Problem reproduces on a plain cube though.
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Oren Hurvitz
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Re: Normal mapping applying to all faces

Post by Oren Hurvitz » Tue Dec 10, 2013 6:01 am

I will check this.
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Jack Spade
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Re: Normal mapping applying to all faces

Post by Jack Spade » Fri Dec 13, 2013 5:50 pm

Seems like the fix that went in last night got it. Thanks!
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