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Normal mapping applying to all faces

Posted: Tue Dec 10, 2013 3:24 am
by Jack Spade
I hope this isn't operator error again... it appears that when I apply a normal map texture to a single face, it's being applied to all faces. In this case it was a literal face, causing a mouth to appear in the stomach of my mesh avatar. Kinda shocking. Problem reproduces on a plain cube though.

Re: Normal mapping applying to all faces

Posted: Tue Dec 10, 2013 6:01 am
by Oren Hurvitz
I will check this.

Re: Normal mapping applying to all faces

Posted: Fri Dec 13, 2013 5:50 pm
by Jack Spade
Seems like the fix that went in last night got it. Thanks!