Forums


Stair Steps

Building using prims, sculpties and meshes. Texture creation techniques.

Stair Steps

Postby Shandon Loring » Mon Mar 09, 2015 4:32 am

I've just noticed..
In SL my avi can walk up steps that .5 meters in height, here in Kitely it appears steps need to be no more than .33 meters.
Is that an OpenSim thing, or am I doing something else weird?

Thanks!
User avatar
Shandon Loring
 
Posts: 655
Joined: Sat Oct 26, 2013 3:25 am
Has liked: 465 times
Been liked: 698 times

Re: Stair Steps

Postby Dot Matrix » Mon Mar 09, 2015 5:31 am

It's an OpenSim thing.

The workround is to use invisible prim ramps.
User avatar
Dot Matrix
 
Posts: 1411
Joined: Sun Jul 28, 2013 3:26 am
Has liked: 947 times
Been liked: 1906 times

Re: Stair Steps

Postby Shandon Loring » Mon Mar 09, 2015 7:04 am

aye. yah i figured. was hoping there was a magic button somewhere.
but really, 1/2 a meter is an awfully big step, .33 meters is more realistic, even .25.

thanks Dot!
User avatar
Shandon Loring
 
Posts: 655
Joined: Sat Oct 26, 2013 3:25 am
Has liked: 465 times
Been liked: 698 times


Return to Building and Texturing

Who is online

Users browsing this forum: No registered users and 1 guest