Stair Steps

Building using prims, sculpties and meshes. Texture creation techniques.
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Shandon Loring
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Stair Steps

Post by Shandon Loring » Mon Mar 09, 2015 4:32 am

I've just noticed..
In SL my avi can walk up steps that .5 meters in height, here in Kitely it appears steps need to be no more than .33 meters.
Is that an OpenSim thing, or am I doing something else weird?

Thanks!
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Dot Matrix
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Re: Stair Steps

Post by Dot Matrix » Mon Mar 09, 2015 5:31 am

It's an OpenSim thing.

The workround is to use invisible prim ramps.
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Shandon Loring
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Re: Stair Steps

Post by Shandon Loring » Mon Mar 09, 2015 7:04 am

aye. yah i figured. was hoping there was a magic button somewhere.
but really, 1/2 a meter is an awfully big step, .33 meters is more realistic, even .25.

thanks Dot!
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