Stair Steps

Building using prims, sculpties and meshes. Texture creation techniques.
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Shandon Loring
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Stair Steps

Post by Shandon Loring »

I've just noticed..
In SL my avi can walk up steps that .5 meters in height, here in Kitely it appears steps need to be no more than .33 meters.
Is that an OpenSim thing, or am I doing something else weird?

Thanks!
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Dot Matrix
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Re: Stair Steps

Post by Dot Matrix »

It's an OpenSim thing.

The workround is to use invisible prim ramps.
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Shandon Loring
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Re: Stair Steps

Post by Shandon Loring »

aye. yah i figured. was hoping there was a magic button somewhere.
but really, 1/2 a meter is an awfully big step, .33 meters is more realistic, even .25.

thanks Dot!
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