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What's the difference between a snapshot and a texture?

Building using prims, sculpties and meshes. Texture creation techniques.

What's the difference between a snapshot and a texture?

Postby Graham Mills » Wed Mar 18, 2015 11:15 pm

Another surprisingly n00b question. In Firestorm I take a snapshot and it goes to the inventory photo album but not as a texture that can be scripted (afaik). I can export the snapshot and reimport as a texture. Is there any way that can be short-circuited in inventory?
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Re: What's the difference between a snapshot and a texture?

Postby Keith Selmes » Thu Mar 19, 2015 10:25 pm

I just use them as textures. Just drag onto a prim, and they'll script with something like anim smooth.
I'm using Replex, but I should think Firestorm would be the same.
They're all 512x512. The reason I would take them out is if I wanted to edit or resize them.
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Re: What's the difference between a snapshot and a texture?

Postby Graham Mills » Thu Mar 19, 2015 11:17 pm

And they work with llSetTexture? I'll take another look. Many thanks.
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Re: What's the difference between a snapshot and a texture?

Postby Keith Selmes » Fri Mar 20, 2015 12:35 am

Yes, I used this earlier to check

default
{

state_entry()
{
// llSetTextureAnim() is a function that animates a texture on a face.
llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES,1,1,1.0, 1,0.05);
// animate the script to scroll across all the faces.
}


}
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Re: What's the difference between a snapshot and a texture?

Postby Graham Mills » Fri Mar 20, 2015 7:44 am

OK, it looks like my original scripting had some state issues or something. I agree that your code works fine and oddly enough so does mine now. Many thanks, Keith.
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