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Mesh Uploload problems

Building using prims, sculpties and meshes. Texture creation techniques.

Re: Mesh Uploload problems

Postby Dadiella Nightwing » Thu Aug 20, 2015 6:25 pm

Also, for most decor items (and pretty much all wearables), you can use a box for the physics mesh instead of trying to calculate the physics. Unless you get upwards of 5000+ polys, you will upload almost instantly. If your item has a specific physics shape, taking the time to make a simpler physics mesh will not only save upload time, it will also make your item more efficient once it is inworld.

PS. I know Yoyo knows this, but I added this for anyone searching on this subject.
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