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Linkset not importing textures

Posted: Tue May 17, 2016 2:05 pm
by Carrie Snowpaw
Hi - I am having an issue importing linksets from Second Life to my hard drive then into Kitely. When I export them from SL I include the textures. But when I try to import them into Kitely the textures don't show up. I do own all the textures so its not a case of permisssions. Anyone have any suggestions? It has worked for me in the past but now it isn't.

Re: Linkset not importing textures

Posted: Tue May 17, 2016 2:24 pm
by Graham Mills
I've no recent experience but it might be worth trying a few different viewers. Those updated recently include Firestorm for OpenSim, Kokua and Alchemy but it might be worth trying a slightly older generation if they're not playing ball, e.g. Singularity.

Re: Linkset not importing textures

Posted: Tue May 17, 2016 3:49 pm
by Carrie Snowpaw
Good suggestion. I'm using firestorm right now. I'll try a different viewer.

Re: Linkset not importing textures

Posted: Tue May 17, 2016 7:36 pm
by Serene Jewell
Maybe you will need to upload each texture image? I wonder if the texture on SL had a UUID and when you add the texture to Kitely, it needs to have it's own UUID because there already might be an object with that UUID number? Just a guess.

Re: Linkset not importing textures

Posted: Mon Nov 07, 2016 3:39 pm
by Mike Lorrey
Carrie Snowpaw wrote:Hi - I am having an issue importing linksets from Second Life to my hard drive then into Kitely. When I export them from SL I include the textures. But when I try to import them into Kitely the textures don't show up. I do own all the textures so its not a case of permisssions. Anyone have any suggestions? It has worked for me in the past but now it isn't.
Firstly, make sure the textures have you as the creator, otherwise backing them up to your hard drive won't include them in the collada file. What I do is back up textures first to my HDD, then upload them again to kitely to use on my intended prim model only, so the viewer sees them as "created" by me and includes them with the .dae file.
Secondly, be sure when you bring that dae into blender, that you save your finished work as a blend file, then export back to a new .dae file (I tend to use the same name as I imported but I put an "x" at the end to denote export) BUT you must go into the settings on the export screen to make sure that it includes your textures/materials.