Mesh Limits

Building using prims, sculpties and meshes. Texture creation techniques.
Post Reply
User avatar
Dundridge Dreadlow
Posts: 616
Joined: Mon May 06, 2013 2:23 pm
Location: England
Has thanked: 590 times
Been thanked: 339 times

Mesh Limits

Post by Dundridge Dreadlow »

Anyone know what the largest rezzable (ie, from inv) mesh is ?
Are linksets taken into consideration ?
(Yes, it's big)
These users thanked the author Dundridge Dreadlow for the post:
Sierra Jakob
ImageImageImageImageImageImage
PS. Kitely is awesome.
User avatar
Allen Partridge
Posts: 70
Joined: Fri Jun 07, 2013 3:46 pm
Location: Oregon, USA
Has thanked: 31 times
Been thanked: 49 times
Contact:

Re: Mesh Limits

Post by Allen Partridge »

Seems like it must be in the hundreds of thousands based on online reading. I got impatient with a 50k mesh the other day and just optimized the model rather than wait for the analysis to come back from the server.

--Allen
Check out Virtually Human Builders Guides and Metaverse Ideas Center in Kitely: [url]hop://osgrid.kitely.com:8002/Virtually%20Human/119/31/23[/url] or visit my YouTube Channel to see what's happening in Virtual Worlds [youtube]http://www.youtube.com/virtuallyhuman/[/youtube]
Graham Mills
Posts: 1314
Joined: Sun Dec 23, 2012 2:26 pm
Has thanked: 1134 times
Been thanked: 1142 times

Re: Mesh Limits

Post by Graham Mills »

My guess would be about 21k. No idea about linksets.
Post Reply