Blue tinting to textures

Building using prims, sculpties and meshes. Texture creation techniques.
Post Reply
User avatar
Mark Loehrer
Posts: 3
Joined: Fri Mar 12, 2021 1:06 am
Has thanked: 3 times
Been thanked: 3 times

Blue tinting to textures

Post by Mark Loehrer »

Hi, sorry to bother. I've searched exhaustedly to see if this has already been discussed and am not sure if this is a Firestorm viewer problem or an Opensim problem. When I first began writing this I thought this was simply a problem to do with texturing, the more I look at things, I'm beginning to wonder if this is something else.

I rezzed in for the first time with blue skin, when I began to upload homemade textures, they too had a blue tint. I've been working all day in sketchup/elsewhere and was quite excited about finally rejoining opensim and now I'm feeling quite...blue. No game/editing software has this problem, seems to only take place when I fire up firestorm.

Image
User avatar
Snoots Dwagon
Posts: 422
Joined: Mon Jul 30, 2018 9:45 pm
Has thanked: 442 times
Been thanked: 779 times

Re: Blue tinting to textures

Post by Snoots Dwagon »

Hi Mark. I unfortunately don't have the answer for you right now (not being in-world), but wanted to let you know someone read your post and you'll likely get an answer soon.

I seem to remember there's an option in the Firestorm BUILD settings about "highlighting selected objects". The memory is sketchy so don't quote me, but you might check and see if you can find that kind of setting in there. Turning it off might remove the blue. Again, just shooting from the long-go memory hip. ; )
These users thanked the author Snoots Dwagon for the post:
Ilan Tochner
~~~~~~~
I'm a dwagon in real life too. (Ask my sister, who totally agrees.)

~~~~~~~
User avatar
Mark Loehrer
Posts: 3
Joined: Fri Mar 12, 2021 1:06 am
Has thanked: 3 times
Been thanked: 3 times

Re: Blue tinting to textures

Post by Mark Loehrer »

I found the answer. Had to disable ALM, quit/restart and re-enable it.

Wow. I was pretty bummed there for a while.
These users thanked the author Mark Loehrer for the post:
Ilan Tochner
User avatar
Snoots Dwagon
Posts: 422
Joined: Mon Jul 30, 2018 9:45 pm
Has thanked: 442 times
Been thanked: 779 times

Re: Blue tinting to textures

Post by Snoots Dwagon »

I was just about to post my first thought was incorrect. However I did find ONE cause of blue texturing:

BUILD / OPTIONS / Show Physics Shape When Editing

Check on, turns blue. Check off, blue vanishes. : )
~~~~~~~
I'm a dwagon in real life too. (Ask my sister, who totally agrees.)

~~~~~~~
User avatar
Mook Wheeler
Posts: 20
Joined: Tue Oct 06, 2020 1:02 pm
Has thanked: 6 times
Been thanked: 32 times

Re: Blue tinting to textures

Post by Mook Wheeler »

Just for general information -- Firestorm has reported another reason for (Second Life) going blue or pink, and it has to do with the AMD video card. No idea if this issue affects OpenSim. More information: https://wiki.firestormviewer.org/fs_amd
These users thanked the author Mook Wheeler for the post:
Ilan Tochner
Post Reply