Land Impact
Posted: Wed Nov 23, 2022 8:03 am
Hello, I have a question about the LI/prims. From the past I know that the prims are not calculated as in SL. And of course, I try to build as resource saving as possible.
I am currently creating my SIM and have created a mountain in blender. The individual parts have around 400-500 vertices. When uploading via Firestorm I get a LI of 16-30 from the upload calculation. The mountain consists of 4 parts.
Inworld the mountain now has a LI of 2331. As objects that show the available prims, only 4 are used, but that's not my point. I find it scary when you look at the object properties and then see 2331.
Is it so known and indifferent for Opensim or esp. kitely users? Or have I done something wrong? In SL the mountain has inworld the 16-30 LI depending upon part.
I am currently creating my SIM and have created a mountain in blender. The individual parts have around 400-500 vertices. When uploading via Firestorm I get a LI of 16-30 from the upload calculation. The mountain consists of 4 parts.
Inworld the mountain now has a LI of 2331. As objects that show the available prims, only 4 are used, but that's not my point. I find it scary when you look at the object properties and then see 2331.
Is it so known and indifferent for Opensim or esp. kitely users? Or have I done something wrong? In SL the mountain has inworld the 16-30 LI depending upon part.