Mesh collision physics after export or sim restart
Posted: Thu Oct 17, 2013 2:20 pm
I am preparing mesh landscapes for sale in Kitely Market, in export versions. I need a solution for mesh physics for products, which are intended for sale, export to OARs and import to another grids. These product has to be walkable, imagine the house with "holes" for door and windows.
OpenSimulator is still beta, so mesh physics support is not perfect, I know that. Generally, after sim restart, or export into OAR and new rez, physics is reset to some "default" calculated physics, probably Medium LOD, even if this kind of physics was not used before. It means, owner of this mesh product needs to reset all mesh items, which is very confusing even for experienced users.
For me it means my products have to be reset for "None" Physics Shape Type for all children prims in linkset and "Prim" Physics Shape Type for root prim to stay walkable. I hope it can be done by script, but it is still annoying. And it needs to insert script to every item and let the scripts in inworld items forever.
Is there anybody who is experienced with exporting and using mesh items in several grids, selling walkable meshes in Kitely Market etc? Is there any other simple solution?
I believe it can be problem for every merchant selling non-wearable mesh objects....
Please, this question is not the question how to make physics for mesh.
- I am very familiar with this one and this one, which partially does not work in OpenSim. If you have tried, you know that:)
- I know how to make good and precise walkable physics in OpenSim, I know the Physics tab for Mesh Upload, I am using 1.step for upload extra file for physics and do not use steps 2 and 3. I am not uploading lowest/low/medium/high LOD calculated physics.
- I red this post in Kitely forum, it is not my case.
- I red all the OpenSimulator Mantis issues for mesh
- I know the known problem with mesh http://opensimulator.org/wiki/Collada_Mesh#Phantom_mesh, it is not related to this issue
- I tried that in standalone 0.7.5, grid 0.7.5, Kitely, which is now 0.7.4, it is not grid related neither viewer related. It could work same way in 0.7.6., because there are no significant changes in mesh in these versions.
OpenSimulator is still beta, so mesh physics support is not perfect, I know that. Generally, after sim restart, or export into OAR and new rez, physics is reset to some "default" calculated physics, probably Medium LOD, even if this kind of physics was not used before. It means, owner of this mesh product needs to reset all mesh items, which is very confusing even for experienced users.
For me it means my products have to be reset for "None" Physics Shape Type for all children prims in linkset and "Prim" Physics Shape Type for root prim to stay walkable. I hope it can be done by script, but it is still annoying. And it needs to insert script to every item and let the scripts in inworld items forever.
Is there anybody who is experienced with exporting and using mesh items in several grids, selling walkable meshes in Kitely Market etc? Is there any other simple solution?
I believe it can be problem for every merchant selling non-wearable mesh objects....
Please, this question is not the question how to make physics for mesh.
- I am very familiar with this one and this one, which partially does not work in OpenSim. If you have tried, you know that:)
- I know how to make good and precise walkable physics in OpenSim, I know the Physics tab for Mesh Upload, I am using 1.step for upload extra file for physics and do not use steps 2 and 3. I am not uploading lowest/low/medium/high LOD calculated physics.
- I red this post in Kitely forum, it is not my case.
- I red all the OpenSimulator Mantis issues for mesh
- I know the known problem with mesh http://opensimulator.org/wiki/Collada_Mesh#Phantom_mesh, it is not related to this issue
- I tried that in standalone 0.7.5, grid 0.7.5, Kitely, which is now 0.7.4, it is not grid related neither viewer related. It could work same way in 0.7.6., because there are no significant changes in mesh in these versions.