Back in SL, one could put an llSetForce in an attachment and produce an avatar that floats in zero-G
OpenSim doesn't support the use of this command in an attachement.. sigh.
Has anyone found a work around?
Wanting to add zero-G to my spaceship simulations...
Right now, I'm about to punt and make a poseball sized vehicle with a forced sit that occurs when an avatar is standing in a micrograv area.
Weightless? Zero-G?
- Baroun Tardis
- Posts: 6
- Joined: Sun Feb 28, 2021 8:04 pm
- Has thanked: 2 times
- Been thanked: 10 times
- Baroun Tardis
- Posts: 6
- Joined: Sun Feb 28, 2021 8:04 pm
- Has thanked: 2 times
- Been thanked: 10 times
Re: Weightless? Zero-G?
Looks like this can be faked with llSetHoverHeight , llMoveToTarget and llStopHover
Have to do some math in the HUD to track momentum.
Repeated llMoveToTarget works, but it's super bumpy. Setting hover height smooths it out.
Side note: adding in code for llWater allows you to make a script that lets you swim on the surface rather than walk along the bottom
Have to do some math in the HUD to track momentum.
Repeated llMoveToTarget works, but it's super bumpy. Setting hover height smooths it out.
Side note: adding in code for llWater allows you to make a script that lets you swim on the surface rather than walk along the bottom
- These users thanked the author Baroun Tardis for the post:
- Snoots Dwagon