Hi Keith, sorry for the confusion, the fault is mine, you and Minethere are correct. I am just so used to the restrictions other grids imposed on physical vehicles.Keith Selmes wrote:Interesting news.
I was a bit puzzled byThat means this script is not limited to 32 prim vehicles.
I'm not aware of any prim limit, upwards of 250 seems fine.
In SL before mesh, physics could not be enabled on any vehicle with more than 32 prims. With mesh, new restrictions were applied. Now the physics weight cannot exceed 32.
IW said they will be imposing limits on physical vehicles but God only knows what that will be or when. They also have numerous problems with sim crossings there.
In Kitely under the default ODE physics engine, there is no restriction on the prim count of physical vehicle (that I am aware of) and there are no sim crossing problems within advanced megaregions.