I think I understand but let me be sure with some concrete examples based on SL experience.Ilan Tochner wrote:An additional optimization would be to ask these people to refrain from rezzing new objects when the world is under heavy use. Building puts some stress on a simulator. Usually it isn't noticeable but if the sim is currently under heavily load then that extra strain can be the difference between a lag-free/low-lag experience and having noticeable lag.
- Should we ever have an event or have more than a few avatars on a sim, such as a boat race, then we do not want building go on during that time, correct? Will there be an issue if there are 40 or so people and we need to rezz 10-20 boats? Not thinking we will do this but it is good to know since that is what we used to do in The Blake Sea in SL.
My assumption is that since we have a 16 megaregion, that we think of the above example as the megaregion as one region like in SL. The people could be spread out over the 16 sims but the impact would be on the server and since the server holds all 16, then the impact is server load, not individual sim. In SL sims are distributed across multiple servers. I knew our full sims were on two or three different servers and the homestead grouped with other homesteads on another server. I'm just trying to get a feel for what works and what doesn't.
- If we have less than 5 to 8 people in the megaregion, then they can all be building vs. having 30+ people building. I would not expect us to have a lot of people building at any one time. Again, just trying to get a feel what is the line before we see performance hits. Also know from mainland and private estate in SL that this will vary, sometimes significantly, and that it's just one of those things we all face.
- the last example will probably be the most extreme example. I know we have a max avatar number of 100. We used to set this to 80 on a full sim since the stage was a high prim stage with lots of particle, lighting, etc. effects. We did experience lag..sometimes in the 4-10 fps. That's the SL viewer, not one of the 3rd party viewers. Should we ever have something like this, and we understand there will be lag, is this going to cause an issue?
Thanks for your perspectives.