llPushObject problems
Posted: Tue Jul 29, 2014 6:04 pm
I'm having new problems with llPushObject -- that is, scripts that behaved as expected a couple of weeks ago now do not work. No changes made.
Here's a simple example:
Now, this script pushes the avatar straight up, ignoring the X part of the impulse. It used to push the avatar up and sideways.
I have another script that unsits an av then pushes it, which used to work fine, and now doesn't push the avatar at all at all.
Any ideas?
Here's a simple example:
Code: Select all
default {
touch_start(integer count) {
llPushObject(llDetectedKey(0), <5000,0,800>, <0,0,0>, FALSE);
}
}
I have another script that unsits an av then pushes it, which used to work fine, and now doesn't push the avatar at all at all.
Any ideas?