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llPushObject problems

Posted: Tue Jul 29, 2014 6:04 pm
by Iain McCracken
I'm having new problems with llPushObject -- that is, scripts that behaved as expected a couple of weeks ago now do not work. No changes made.

Here's a simple example:

Code: Select all

default {
    touch_start(integer count) {
        llPushObject(llDetectedKey(0), <5000,0,800>, <0,0,0>, FALSE);
    }
}
Now, this script pushes the avatar straight up, ignoring the X part of the impulse. It used to push the avatar up and sideways.

I have another script that unsits an av then pushes it, which used to work fine, and now doesn't push the avatar at all at all.

Any ideas?

Re: llPushObject problems

Posted: Wed Jul 30, 2014 2:26 pm
by Ilan Tochner
Hi Iain,

What physics engine is your world using? Did you keep it on ODE or did you change it to Bullet?

Re: llPushObject problems

Posted: Sat Aug 02, 2014 2:38 am
by Iain McCracken
Hi Ilan

The physics engine is ODE.

Iain

Re: llPushObject problems

Posted: Tue Aug 05, 2014 1:01 pm
by Ilan Tochner
Please create a new box prim and place that script inside it to see if it functions as you expect it to. I'm trying to rule out permissions as being the cause of the problems you're encountering.